@Reapergurl I tried using Tzukihime's script for post battle common events (this is for Ace) and couldn't get it to work properly, so I gave up that idea too. @hiddenone Yes, the armorer likes tending his plants. It's his way of relaxing after beating hell out of pieces of metal. Although simple, those outfits you've made are very effective. @mogwai A piece of advice from the far side of pain - if someone is revising something they want you to work on, refuse to touch it until they have finished all of their revisions. Otherwise wasted time and a lot of frustration beckon. @feckyeslife You're right, each of those goals is very dense, so that is a lot to get through in just 3 weeks. I do like the way you described your existing skills, I had a big grin at that. @bgillisp Maybe after this experiment you might have something to suggest in that thread (General Resources, iiirc) where haycedan was asking for suggestions for things to include in animations tutorials? @Celianna Looking good. @Chiara So you can now include having a break day among the goals you set yourself which you succeeded in completing. Hahah, I had exactly the same thing with my extra forced actions to complete the skills I wanted. It's totally messed up what had been a neat arrangement. My update: Rearranged the bottom left corner of the town map, eliminating most of the empty space. I had been going to use it for the armorer's store of wood, but I've now put it over by the forge, which makes more sense. A few other small tweaks to buildings, and evented some of the NPC dialogues, some of which are highly dependent on the order you do things in. Therefore lots of conditionals etc.