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No idea why but while I was laying ½ awake tossing and turning last night and this morning this was going through my head…
I’m thinking about a game mechanic where humans and mer-people team up, but the mers can only survive for a short while on dry land and the humans can only survive for a short while under water. Outside of battle if party members from the other environment are present a countdown for how long the air/water will last continues outside of battle and every action in battle costs air/water, if the air/water runs out the party members who need it will faint until you can get them back to their own environment.
When in battle the amount of air/water consumed by an action would vary according to the power/strength of that action so going all-out right from the start may take fewer moves but will cost more air/water per move and the player would have to balance that with how long they think it will take them to reach the other environment.
I imagine it would work best with a game world that is mostly islands or full of lakes and waterways so a person is never too far from land or water, but it could be tweaked.
What do you all think? Would it add to the challenge in a fun way or just frustrate?
I’m thinking about a game mechanic where humans and mer-people team up, but the mers can only survive for a short while on dry land and the humans can only survive for a short while under water. Outside of battle if party members from the other environment are present a countdown for how long the air/water will last continues outside of battle and every action in battle costs air/water, if the air/water runs out the party members who need it will faint until you can get them back to their own environment.
When in battle the amount of air/water consumed by an action would vary according to the power/strength of that action so going all-out right from the start may take fewer moves but will cost more air/water per move and the player would have to balance that with how long they think it will take them to reach the other environment.
I imagine it would work best with a game world that is mostly islands or full of lakes and waterways so a person is never too far from land or water, but it could be tweaked.
What do you all think? Would it add to the challenge in a fun way or just frustrate?
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