RPG Maker Forums

Sprite Zoom Version 1.0.0
by
Aramis-IX
 ​
Sprite Zooming.png

Introduction
Zoom events, the player and follower sprites! An adaption of Tsukihime's “Character Sprite Zooming” script for Ace.


Features

Zoom or shrink a sprite's width and height independently (or uniformly). Zoom animation(s) over time (or instantly).


How to Use
Execute the following SCRIPT calls from any event or moveroute (Sprite Zoom does not support plugin commands):

SpriteZoom.zoom(ID, zoom);
SpriteZoom.zoom(ID, zoom, duration);
SpriteZoom.zoom(Id, zoom, duration, zoom_y);
SpriteZoom.zoom(ID, zoom, duration, zoom_y, duration_y);


**ID is the ID of the event in question**

     1-9999    =         Event number on map

     0              =         Your player

    -1              =         Follower 1

    -2              =         Follower 2

    -3              =         Follower 3

**ZOOM is a percentage**

    1 equates to 100%

  0.5 to 50% (half the size)

    2 to 200% (double the size)

The duration value allows you to create a zoom animation over-time (in frames). It can be an integer that is 0 or higher.

NOTE: For more detailed information and examples please view the plugin's "help" section in RPGMaker MV.


Script
SpriteZoom

Right-click link and select "Save Link As"

Dependencies

None

FAQ

Q: Will Plugin Commands be supported eventually?
A: Perhaps later... I was unable to get Plugin Commands to operate as effectively as Script Calls, so they were removed from the initial release.

Credit and Thanks
- Aramis-IX
- Tsukihime (Hime from HimeWorks.com)


- Nelderson

Terms & Conditions

Free for non-commercial and commercial use.

Author's Notes
Unfortunately, I can only provide a limited amount of technical support for this plugin. I'm fairly new to JavaScript and the amount of time I have on hand is fairly restrictive. 

Latest Threads

Latest Posts

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,040
Messages
1,018,469
Members
137,821
Latest member
Capterson
Top