Arc Engine - Realistic platform system

Discussion in 'RGSS3 Scripts (RMVX Ace)' started by Khas, Sep 16, 2012.

    Tags:
  1. Khas

    Khas Detective lv73 Veteran

    Messages:
    282
    Likes Received:
    374
    Location:
    Brazil
    First Language:
    Portuguese
    Primarily Uses:
    RMMV

    Arc Engine
    by Khas Arcthunder





    Introduction:
    Arc Engine is a complete platform engine for RPG Maker. It makes the creation of platform games very easy and accessible, without losing performance and it's realistic physics.

    Features:
    - Realistic Physics
    - Perfect Collisions
    - Gravity
    - Air Resistance
    - Friction
    - Jump
    - Groundpound
    - Wall kicks
    - Physics Editor
    - Custom Commands
    - High Performance
    - Platforms
    - Stairs
    - And more!

    Media:










    Links:
    Terms of Use: English - Read before use
    Download: English - Latest version
    Blog: Click here!

    Important:


    I no longer offer support for this script (why?).



    Credits:
    Created by Khas Arcthunder
    Enjoy!
     
    Last edited by a moderator: Jan 21, 2017
    #1
  2. Shahan

    Shahan Resource Staff Restaff

    Messages:
    14
    Likes Received:
    1
    Location:
    Australia
    Having tried this, I think you did a wonderful job at making a platformer! It takes a while to get used to the wall kicks and the jumping, but it was fun.

    I'd love to make a game with this engine someday.
     
    #2
  3. hyde9318

    hyde9318 RMC Coordinator Veteran

    Messages:
    2,593
    Likes Received:
    680
    Location:
    Michigan, USA
    First Language:
    English
    Primarily Uses:
    RMMV
    This system is pretty dayum awesome and easy to use.

    However, I am finding one thing that bothers me. In the physics editer, my maps tend to load nearly all red, which is unpassable. I then have to go through and manually delete all the red blocks to get to edit the level. Would it be possible to get a "clear all" button to clear all the red? Another cool option could be a paint bucket type tool to fill in areas with the red as well.

    Also, using this system, would it be at all possible some way (probably through events) to come up with a health or life system so that we dont get an auto game over when we fall down a hole? Have the player reappear back on the last block they were standing on when they left the ground (as they jump or even fall right off the ground).

    Anyways, this system is probably one of the best scripts I have seen on Ace so far. I almost recommend using this over a platform game maker because of the sheer ease of use. I mean, it may not be quite as powerful as a maker that is designed to make platform games, but this already has tons of features, is very stable, and allows customization of almost every aspect of the system.
     
    #3
  4. JmLyan

    JmLyan Villager Member

    Messages:
    7
    Likes Received:
    2
    Location:
    Sweden
    First Language:
    Swedish
    The only thing falling down a hole really does is set a switch (by default switch 1). The Game Over in the demo is handled via a common event that triggers when that switch is on. Just modify that event to include a life system.
     
    #4
  5. hyde9318

    hyde9318 RMC Coordinator Veteran

    Messages:
    2,593
    Likes Received:
    680
    Location:
    Michigan, USA
    First Language:
    English
    Primarily Uses:
    RMMV
    That actually was a really good idea. The fact that I missed that makes me feel a bit stupid now, lol. Oh well, you win some you lose some.
     
    #5
  6. Internetakias

    Internetakias RPG Maker VX Ace Noob :P Member

    Messages:
    67
    Likes Received:
    8
    Location:
    P-1 Grand Prix
    First Language:
    Greek
    Pretty neat script! Here are some of my suggestions:

    Add a select and fill tool to the physics editor, cause that would make editing physics a lot more precise.

    Implement wall sliding, as wall jumping is near impossible to do at the momment without having fast reflexes.
     
    Last edited by a moderator: Oct 6, 2012
    #6
  7. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

    Messages:
    14,588
    Likes Received:
    14,301
    Location:
    Game Dev Salt Mines
    First Language:
    Filipino
    Primarily Uses:
    VNM
    Guys:

    And I definitely agree with the wall sliding.
     
    #7
  8. PixelHeart

    PixelHeart The Pixel Heartist! Veteran

    Messages:
    3,725
    Likes Received:
    1,697
    First Language:
    English
    Primarily Uses:
    Other
    Hey....i cant download it for some reason. Could you plz give me a different link? Mediafire dosent work for me half the time for some reason. :(
     
    #8
  9. Ninjaroy

    Ninjaroy Wannabe Potato Veteran

    Messages:
    54
    Likes Received:
    1
    Location:
    Australia
    First Language:
    English
    For me the terms of use link doesn't work.   :( Could anyone tell me if the Arc Engine can be used for commercial use? (For a game you have to buy) 
     
    #9
  10. Eschaton

    Eschaton Hack Fraud Veteran

    Messages:
    2,029
    Likes Received:
    529
    Location:
    Kansas City, Missouri
    First Language:
    English
    Primarily Uses:
    N/A
    Way to necro-post, Ninjaroy.

    But, the download link is down, too.

    lol
     
    #10
  11. Ninjaroy

    Ninjaroy Wannabe Potato Veteran

    Messages:
    54
    Likes Received:
    1
    Location:
    Australia
    First Language:
    English
    I know where a working download link is, I just really want to know if anyone knows the terms. I'm not specifically asking Khas.
     
    #11
  12. Mithran

    Mithran Global Moderators Global Mod

    Messages:
    404
    Likes Received:
    212
    First Language:
    English
    @ninjaroy:


    The terms are located in the PDF which comes with the demo download. Here is the excerpt regarding licensing:

    These were of course not recently updated, as they still have the old links in them. If you need to know if they have changed, you'll need to contact Khas directly.


    His current site with new links is at:


    http://arcthunder.blogspot.com/p/rpg-maker.html


    FYI, there is no necropost time limit for posting in this forum as long as you have a legitimate issue.
     
    #12
    ShinGamix likes this.
  13. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

    Messages:
    14,588
    Likes Received:
    14,301
    Location:
    Game Dev Salt Mines
    First Language:
    Filipino
    Primarily Uses:
    VNM
    Khas has stated that he is changing his terms in regards to the commercial availability of his scripts. He's reachable in twitter too.
     
    #13
  14. thomas_surles

    thomas_surles Veteran Veteran

    Messages:
    48
    Likes Received:
    7
    Location:
    Georgia
    First Language:
    English
    Im having trouble with the "Event touch" trigger and stepping animations. How can i get this to work.
     
    #14
  15. guardna

    guardna Warper Member

    Messages:
    2
    Likes Received:
    0
    First Language:
    English
    Khas seems to have gone MIA unfortunately, does he have a new twitter or something ?
     
    #15
  16. thomas_surles

    thomas_surles Veteran Veteran

    Messages:
    48
    Likes Received:
    7
    Location:
    Georgia
    First Language:
    English
    Yes, but khas no longer provides support for rpg maker.
     
    #16
  17. guardna

    guardna Warper Member

    Messages:
    2
    Likes Received:
    0
    First Language:
    English
    My apologies for not understanding correctly, but do you mean he has a new twitter or that he is still MIA ?
     
    #17
  18. thomas_surles

    thomas_surles Veteran Veteran

    Messages:
    48
    Likes Received:
    7
    Location:
    Georgia
    First Language:
    English
    Im not sure if there is a new twitter. i just read that he does not work with rpg maker anymore so he no longer supports the scripts for it.
     
    #18
  19. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

    Messages:
    14,588
    Likes Received:
    14,301
    Location:
    Game Dev Salt Mines
    First Language:
    Filipino
    Primarily Uses:
    VNM
    #19
  20. thomas_surles

    thomas_surles Veteran Veteran

    Messages:
    48
    Likes Received:
    7
    Location:
    Georgia
    First Language:
    English
    Has anyone figured out the stepping animation or event touch? They don't work with this script
     
    #20

Share This Page