<ai_conditions: 1> target_states_not: 49 only_if_target </ai_conditions> Yea. Sorry didn't catch the :. Sneaky lil bugger. HOWEVER, with the exact above code, it's giving me that num error again. Sigh... flips a table. I mean it could be a conflict with another script, which I can't test because the game crashes anytime I load it. I also tried <ai_conditions: 1985> use_id to see if maybe that was causing it. Same issue.