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<ai_conditions: 1>
target_states_not: 49
only_if_target
</ai_conditions>
Yea. Sorry didn't catch the :. Sneaky lil bugger. HOWEVER, with the exact above code, it's giving me that num error again. Sigh... flips a table. I mean it could be a conflict with another script, which I can't test because the game crashes anytime I load it.
I also tried <ai_conditions: 1985> use_id to see if maybe that was causing it. Same issue.

target_states_not: 49
only_if_target
</ai_conditions>
Yea. Sorry didn't catch the :. Sneaky lil bugger. HOWEVER, with the exact above code, it's giving me that num error again. Sigh... flips a table. I mean it could be a conflict with another script, which I can't test because the game crashes anytime I load it.
I also tried <ai_conditions: 1985> use_id to see if maybe that was causing it. Same issue.

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