- Joined
- Aug 8, 2014
- Messages
- 28
- Reaction score
- 9
- First Language
- English
- Primarily Uses
- RMMV
So, a few weeks ago in my test project I got a rudimentary archery skill working in the game (with some assistance here, of course, thank you all very much!), and I hesitated to come and ask for help again, but I've run into yet another issue with the same skill. The archery skill was built on the basis of the default 'fire' skill, since both involve single projectiles moving forward. I got this message when play-testing the game I planned to use the plugin in:

The game was built on top of the sample project, and the plugin files have been updated to their latest versions.
It's giving me the 'event not found' message... when the skill and event exist, which is why I'm so confused.

Here's the normal attack archery skill. This was done in an attempt to allow the character to use a bow and arrow/archery attack as the default 'normal' attack.

This is the parameter set in the plugin...

...and this is the common event required to call the skill.
That is why I'm even more confused. I have no other plugins installed that could conflict.

Here is the skill in the database.

The game was built on top of the sample project, and the plugin files have been updated to their latest versions.
It's giving me the 'event not found' message... when the skill and event exist, which is why I'm so confused.

Here's the normal attack archery skill. This was done in an attempt to allow the character to use a bow and arrow/archery attack as the default 'normal' attack.

This is the parameter set in the plugin...

...and this is the common event required to call the skill.
That is why I'm even more confused. I have no other plugins installed that could conflict.

Here is the skill in the database.