- Joined
- Jul 27, 2014
- Messages
- 58
- Reaction score
- 5
- First Language
- English
- Primarily Uses
Alright, so a little system I'm working on implementing. Essentially, there are five primary Archetypes. An Archtype is essentially what classes they have avaliable to them. There's the Warrior Archetype, which contains classes like Knight, Lancer, and Brute, the Rogue Archetype, which contains classes like Covet, Assassin, and Alchemist, the Ranger Archetype, which contains classes like the Hunter, Archer, and Vampire Hunter, and the Mage Archetype, which contains classes like Necromancer, Red Mage, and Druid. Characters can fall into a total of two Archetypes. The idea here is that it'll give the player enough freedom and customization, without my Thief character running around wielding greatswords and maces. What do you guys think of the idea?

