- Joined
- Dec 2, 2016
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Hello,
My name is Scott, online I am mostly known as Arcuran. Quickly a bit about me, I am a 22 year old university drop out, after studying for 2 years of mechanical engineering at one of the top universities in the UK, without any passion for the actual course or any career afterwards, and university harming my mental health due to stress among personal stuff, I dropped out.
I have been working for a year in a low paying job, trying to regain my confidence and passion, I can say I am honestly happier than I ever was at uni, but I'm still lacking direction, my passion has always been video game, and although I probably left it too late to learn to become a real game designer, I hope this at least gives me the opportunity to explore my passion.
I have received a copy of RPG maker MV from my 2 closest friends that want me to pursue my passion, and so here I find myself, I have been sitting on an idea for a while, but I was hoping to get an idea of how realistic this is for a "first game", and hopefully some pointers are where to start, I plan on watching some tutorials this evening.
My idea:
I want to build a game that follows the life of a character, working a dead end job, they hate, picking up a game, and returning every evening to play said game.
Basically the character will face situations in real life that perhaps they lack the confidence to deal with in the way they would like, only to return home and face a similar situation within the game, except far more exaggerated. The game itself with be a very generic JPRG, with quite stereotyped characters. The real world part of the game will be much more about character building with no combat to speak of.
The "in game" parts would be over the top, lots more light hearted, focused on themes like friendship, love, and drive to succeed.
The "real world" parts would focus on the same themes, but be a lot less black and white.
I have an idea for a ending, the main character will defeat the big bad evil boss (which I would like to represent his own demons), and taking control of his life in the real work and taking the initiative and not letting the world pass him by as he had been doing.
Sorry if this all sound really dumb!
Any sort of feedback would be appreciated. I mean, this may not be a realistic idea, but would it be possible to make something like this in RPG maker?
THANKS!
Arcuran
My name is Scott, online I am mostly known as Arcuran. Quickly a bit about me, I am a 22 year old university drop out, after studying for 2 years of mechanical engineering at one of the top universities in the UK, without any passion for the actual course or any career afterwards, and university harming my mental health due to stress among personal stuff, I dropped out.
I have been working for a year in a low paying job, trying to regain my confidence and passion, I can say I am honestly happier than I ever was at uni, but I'm still lacking direction, my passion has always been video game, and although I probably left it too late to learn to become a real game designer, I hope this at least gives me the opportunity to explore my passion.
I have received a copy of RPG maker MV from my 2 closest friends that want me to pursue my passion, and so here I find myself, I have been sitting on an idea for a while, but I was hoping to get an idea of how realistic this is for a "first game", and hopefully some pointers are where to start, I plan on watching some tutorials this evening.
My idea:
I want to build a game that follows the life of a character, working a dead end job, they hate, picking up a game, and returning every evening to play said game.
Basically the character will face situations in real life that perhaps they lack the confidence to deal with in the way they would like, only to return home and face a similar situation within the game, except far more exaggerated. The game itself with be a very generic JPRG, with quite stereotyped characters. The real world part of the game will be much more about character building with no combat to speak of.
The "in game" parts would be over the top, lots more light hearted, focused on themes like friendship, love, and drive to succeed.
The "real world" parts would focus on the same themes, but be a lot less black and white.
I have an idea for a ending, the main character will defeat the big bad evil boss (which I would like to represent his own demons), and taking control of his life in the real work and taking the initiative and not letting the world pass him by as he had been doing.
Sorry if this all sound really dumb!
Any sort of feedback would be appreciated. I mean, this may not be a realistic idea, but would it be possible to make something like this in RPG maker?
THANKS!
Arcuran


