Are boundaries possible in MV?

spaghetto123

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I'm having some issues where the player can walk up a specific wall because of a window placed there. Is there any way to prevent the player from going this way via some kind of boundary?

I was unable to find any way.

~Thanks in advance.

 
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Shaz

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Are you sure it's because of the window and not because you've set the player to THROUGH in an event and not switched it back again, or because you have changed the top left B tile to O instead of a star?


If it IS the windows, well, they shouldn't be passable anyway - you normally wouldn't be able to walk on a wall or anything on it, so all things that should go on a wall should be impassable. So set the windows to X.
 

spaghetto123

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Are you sure it's because of the window and not because you've set the player to THROUGH in an event and not switched it back again, or because you have changed the top left B tile to O instead of a star?

If it IS the windows, well, they shouldn't be passable anyway - you normally wouldn't be able to walk on a wall or anything on it, so all things that should go on a wall should be impassable. So set the windows to X.
How would I go about to setting the window as "X"?

And no, I'm still designing a map at this point, very minimal use of events of any kind so far.
 
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Shaz

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You go into the tileset, find the window, and set the passage setting as X.
 

spaghetto123

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For future reference of anyone else curious.

1. Go to "database"

2. Go to tilesets.

3. Find the tileset which has the passable object you wish to make solid.

4. Click on the tile to change it from passable, to not passable (Xs and Os, not sure what the star does, sowwy)
 

Shaz

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It's all in the help file :)


X means it's not passable


O means it's passable


Star means it appears above the player, and passability is determined by the tile on the next layer down.


Was there no tileset flags file and script included with the resource? Hopefully anything from the store will have the tileset flags in a file, and you can just use the Lazy Tilesets plugin to import all the settings. If you add a new tileset to your game, you have to go through and do all the passability and other flags yourself otherwise.
 

spaghetto123

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It's all in the help file :)

X means it's not passable

O means it's passable

Star means it appears above the player, and passability is determined by the tile on the next layer down.

Was there no tileset flags file and script included with the resource? Hopefully anything from the store will have the tileset flags in a file, and you can just use the Lazy Tilesets plugin to import all the settings. If you add a new tileset to your game, you have to go through and do all the passability and other flags yourself otherwise.
I had made my own tileset which was just some minor edits on some already provided textures and such.

Also, is there a way to increase the max amount of "pages" on a tileset?
 

Shaz

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nope. You have A-E and that's it.
 

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