- Joined
- Dec 22, 2015
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- RMVXA
So. I think we've all seen projects that modify RPGMaker's style a LOT, or re-frame the assets in a way that makes it look like it's not an "RPGMaker Game". My question is about just how far that could go.
The PS1 game Harvest Moon: Back to Nature is, in essence, a 2D RPG. The sprites are cut from 3D graphics, but are still the PS1 equivalent of .png files. The main difference between BTN and an RPGMaker game is the way in which a player's perspective is skewed.

My question is, with the right scripting/addons, would it be possible to make an RPG maker game in this style?
The PS1 game Harvest Moon: Back to Nature is, in essence, a 2D RPG. The sprites are cut from 3D graphics, but are still the PS1 equivalent of .png files. The main difference between BTN and an RPGMaker game is the way in which a player's perspective is skewed.

My question is, with the right scripting/addons, would it be possible to make an RPG maker game in this style?

