Are pets, summons etc easier to implement in MV?

Towny

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Or perhaps we do not yet know?
 

Hudell

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Things like this are pretty much the same on MV as it was on Ace.
 

Liak

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Think of MV as a prettier VX Ace in general. Really. It's the same.
 

Uzuki

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Think of MV as a prettier VX Ace in general. Really. It's the same.
Interface wise: Yes. Engine wise: A completely different beast. And to the the OP: Are you having trouble implanting them in Ace? For the most part Pets and summons are pretty easy to use.
 

Liak

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Many things that can be done in JavaScript could be done in Ruby, too. For example, name a non-utility plugin they've shown that couldn't have been done in Ruby.
 

Uzuki

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Many things that can be done in JavaScript could be done in Ruby, too. For example, name a non-utility plugin they've shown that couldn't have been done in Ruby.
Of course it can, but just imagine the possibilities that can be done in Javascript that can't be done in Ruby. And although the language may be more complex it's more flexible then Ruby.
 

DarknessFalls

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Summons will not be a part of MV.
 

Towny

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Interface wise: Yes. Engine wise: A completely different beast. And to the the OP: Are you having trouble implanting them in Ace? For the most part Pets and summons are pretty easy to use.
How would you summon something mid-battle?
 

Liak

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Have an event that adds an actor (the summon/pet) to the party. Remove it when dead or at the end of the battle.
 

Towny

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Have an event that adds an actor (the summon/pet) to the party. Remove it when dead or at the end of the battle.
I'm not sure why I've had difficulty with it in the past, it was as simple as you made it sound. Thanks!
 

Andar

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I'm not sure why I've had difficulty with it in the past, it was as simple as you made it sound. Thanks!
It is as simple as said as long as you use the default battle engine.

The problem is that the summon has to be adapted with all data needed for the battle engine (including data like picture positions, not only RPG data).

And the scripter of summoning scripts never adapt it to every battlescript out there, they usually only adapt to default and perhaps their own battlescripts.

So the problem of mixing summon script and battlescript is a problem of script compatibiliy, not of basic functions - but it's the most extreme form of script compatibility problems that always need a specific patch.
 

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