Greetings!
Before starting this topic I will give some addendums:
-In this thread I will be referring to the RPG Maker and its projects, but it does not mean that it can not give examples of other engines.
-You who are reading, can opine, notwithstanding you know absolutely nothing of scripts and plugins.
-The thread will be 70% based on my opinion. So do not take everything that has been said here as truth.
- The purpose of this thread is not to divulge or criticize something, but to know other people's point of view.
Three years ago, the time that I started to get interested in the RPG Maker engine, I started working on a project (quite amateur by the way). As I was a beginner, I had several doubts in the middle of the project ... That's when I met the brazillian channel "Drak Tutorials" that had a serie of reviews of projects of subscribeds. The interesting thing about this serie is that most of the games what appeared were bad or mediocre, I noticed that most of these projects did not used script or plugin. I thought, "If the projects used a script or plugin, they would have a higher quality." A while later I remembered that thought and wondered if I was right or wrong in what I said...
Many who have read so far will answer something like: "An RPG Maker game does not need scripts or plugins to be good if it has a good plot." This starts a "paradox" because other people would say something like: "A game does not need a good story if it has good gameplay." That is the case that the phrase "Nothing is perfect" fits very well. Even if we catch a game with storyline, gameplay, soundtrack and etc. at the maximum level, there will always be a flaw that would compromise your end result.
Going back to the Script/Plugins case, there is a big meme in the Brazil RPG Maker Community that matches the thread question:
"Os 6 elementos Total RPG" was a game created in RPG Maker VX Ace that used over 9 thousand scripts, but even having so many scripts it did not escape from being a bad game. Malformed language, mis-matched soundtrack, bugs and etc...
Here's a question for you to think: would the game continue with the same quality without the scripts?
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
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