When coming up with skills, I like to offer the player choices. One way I usually do this is by letting the player to choose to sacrifice their current turn in order for a larger payoff in future turns.
Some typical examples:
-a warrior may use a "Battle Focus" skill that boosts his critical strike and critical evasion chance for 5 turns.
-a barbarian may use a "Muster Strength" skill that increases ATK by 300% for the next turn.
These skills will often be optimal/beneficial in many situations, but I'm wondering if they feel good to the player. People tend to look for instant gratification--maybe it feels really bad for the barbarian to spend a turn doing nothing in order to get an empowered attack. People would also expect barbarians to not be a class requiring patience, quite the contrary--so it might also feel bad thematically to have this kind of skill.
Curious what other people think about this kind of thing.
Some typical examples:
-a warrior may use a "Battle Focus" skill that boosts his critical strike and critical evasion chance for 5 turns.
-a barbarian may use a "Muster Strength" skill that increases ATK by 300% for the next turn.
These skills will often be optimal/beneficial in many situations, but I'm wondering if they feel good to the player. People tend to look for instant gratification--maybe it feels really bad for the barbarian to spend a turn doing nothing in order to get an empowered attack. People would also expect barbarians to not be a class requiring patience, quite the contrary--so it might also feel bad thematically to have this kind of skill.
Curious what other people think about this kind of thing.

