RPG Maker Forums

When coming up with skills, I like to offer the player choices.  One way I usually do this is by letting the player to choose to sacrifice their current turn in order for a larger payoff in future turns.


Some typical examples:


-a warrior may use a "Battle Focus" skill that boosts his critical strike and critical evasion chance for 5 turns.   


-a barbarian may use a "Muster Strength" skill that increases ATK by 300% for the next turn.


These skills will often be optimal/beneficial in many situations, but I'm wondering if they feel good to the player.  People tend to look for instant gratification--maybe it feels really bad for the barbarian to spend a turn doing nothing in order to get an empowered attack.  People would also expect barbarians to not be a class requiring patience, quite the contrary--so it might also feel bad thematically to have this kind of skill.   


Curious what other people think about this kind of thing.

Latest Threads

Latest Posts

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,040
Messages
1,018,469
Members
137,821
Latest member
Capterson
Top