Are there any Team Attack scripts?

Little Paw

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Basically, I have 2 characters in my party. The only time there is less than 2 characters in the party is before the second one joins, wherein I want to add a Team Attack mechanic.

What I want it to do is have a separate meter that I can charge, and when that meter is full and both characters required to do the attack are alive and not Paralyzed/Silenced/otherwise disabled, they can perform a special team attack which depletes that meter and expends both of their turns in a single action (using the default battle system). I need to be able to control what causes that meter to be charged, and if possible, if I can add additional conditons (such as also costing HP or MP to perform it).

Do any scripts like this exist?

Edit: Forgot to mention...

What would be even more ideal is if the meter were sectioned off. So for example, there could be 4 "parts" to the meter. Some team attacks would only require 1 piece of the meter, while others may take the entire meter, but would be even stronger.
 
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Andar

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there are several scripts that can help with this (usually without the meter, but that could be added).


But they're usually called "Combo" attacks, not "Team" attacks - search the forum and the master script list for "Combo" to see what others have made in this area.
 

Little Paw

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there are several scripts that can help with this (usually without the meter, but that could be added).

But they're usually called "Combo" attacks, not "Team" attacks - search the forum and the master script list for "Combo" to see what others have made in this area.
Hm... Not seeing anything. The closest thing I can find is one done by Yami, but that requires you to hit an enemy's weak point for the combo to activate. I assume this is made to mimic the all-out-attack from Persona games.

What I'm looking for is something more akin to what you can do in Chrono Trigger, and ideally, I want to have what is basically akin to Street Fighter IV's super meter, where you can spend a small part of the meter on a weaker team attack or the whole meter on a stronger one.

Edit: After having looked around a bit more, I've found Victor's Cooperation Skills script (http://victorscripts.wordpress.com/rpg-maker-vx-ace/battle-scripts/animated-battle/cooperation-skills/)

However... while it sounds almost perfect in theory (I can wing my super meter idea by just making stuff cost varying amounts of TP), it doesn't work with the Yanfly engine since it requires Victor's core and animated battlers script (the latter of which I think is causing the problem), and most everything I use is part of Yanfly's engine so I kind of need to keep that.

Is there anything that works like Victor's script, but doesn't require his other, non-compatible scripts to function? If not... could someone please make one?

Edit 2: And to clarify again, I NEED it to drain the TP of BOTH actors involved in the attack.
 
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ShinGamix

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I been begging and pleading for a stand alone script like this for about a year now. (for RPG Maker VX Ace/RGSS3)

Ramiro team script requires his battle system. Moghunter's Schala battle system has one in it but in requires Schala and XAS. and Victor has his also. 

Tsukihime started one but lost interest in finishing it (to the best of my knowledge) and Yami said he may (or may not) do one for symphony in the future but he is not sure at this time.

One time when I tried to commission it he asked for $500!!! I am not that rich to spend that one one script.

I have requests for a stand alone script but no one has taken up the cause to get one done. I usually use Chrono Trigger as an example of what I want.

If anyone knows of a team/party attack stand alone add on or symphonycompatiable script I am very interested.
 
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Little Paw

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I been begging and pleading for a stand alone script like this for about a year now. (for RPG Maker VX Ace/RGSS3)

Ramiro team script requires his battle system. Moghunter's Schala battle system has one in it but in requires Schala and XAS. and Victor has his also. 

Tsukihime started one but lost interest in finishing it (to the best of my knowledge) and Yami said he may (or may not) do one for symphony in the future but he is not sure at this time.

One time when I tried to commission it he asked for $500!!! I am not that rich to spend that one one script.

I have requests for a stand alone script but no one has taken up the cause to get one done. I usually use Chrono Trigger as an example of what I want.

If anyone knows of a team/party attack stand alone add on or symphonycompatiable script I am very interested.
Yeah, it kind of sucks that there's no standalone version of this.

I mean... I'd be satisfied if it was even as simple as making a team TP bar (instead of per-character TP bars), which could probably be based on the party leader's TP bar (which would be hidden in the menu), and making it so that attacks can be tied to multiple characters. And remember, I'm using the default battle system so it should be that much easier to work with.

Edit: Really, I COULD make due with using the regular TP function, BUT I still need for there to be a requirement that both actors be in fighting condition...
 
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Mike

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I might be able to pick this up since I'm done with my last request, but I'd like to get some more details. And with my current knowledge of ruby & RGSS3, this might take a week or two of my free-time depending on how complex and flexible you would like it to be. Shot me a PM if you're interested.
 

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