- Joined
- May 5, 2013
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Basically, I have 2 characters in my party. The only time there is less than 2 characters in the party is before the second one joins, wherein I want to add a Team Attack mechanic.
What I want it to do is have a separate meter that I can charge, and when that meter is full and both characters required to do the attack are alive and not Paralyzed/Silenced/otherwise disabled, they can perform a special team attack which depletes that meter and expends both of their turns in a single action (using the default battle system). I need to be able to control what causes that meter to be charged, and if possible, if I can add additional conditons (such as also costing HP or MP to perform it).
Do any scripts like this exist?
Edit: Forgot to mention...
What would be even more ideal is if the meter were sectioned off. So for example, there could be 4 "parts" to the meter. Some team attacks would only require 1 piece of the meter, while others may take the entire meter, but would be even stronger.
What I want it to do is have a separate meter that I can charge, and when that meter is full and both characters required to do the attack are alive and not Paralyzed/Silenced/otherwise disabled, they can perform a special team attack which depletes that meter and expends both of their turns in a single action (using the default battle system). I need to be able to control what causes that meter to be charged, and if possible, if I can add additional conditons (such as also costing HP or MP to perform it).
Do any scripts like this exist?
Edit: Forgot to mention...
What would be even more ideal is if the meter were sectioned off. So for example, there could be 4 "parts" to the meter. Some team attacks would only require 1 piece of the meter, while others may take the entire meter, but would be even stronger.
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