This is an add-on for Connected Maps. It allows you to treat each additional map as a separate area, rather than simply an extension to the current map.
Each area has its own display name as well as list of encounters. Areas can be useful if you want to divide a large map into multiple different parts, while managing each part separately.
Download
Get it at Hime Works
Usage
Place this script under Connected Maps, and above Main.
When this script is added, all connected maps will be automatically converted to areas.
The area comes with its own encounters and display name, set by the connecting map.
It uses the same tileset as the current map though.
You can get the current area by using a script call, which returns a Game_Area object
You can also get the area ID from the Game_Area object
Each area has its own display name as well as list of encounters. Areas can be useful if you want to divide a large map into multiple different parts, while managing each part separately.
Download
Get it at Hime Works
Usage
Place this script under Connected Maps, and above Main.
When this script is added, all connected maps will be automatically converted to areas.
The area comes with its own encounters and display name, set by the connecting map.
It uses the same tileset as the current map though.
You can get the current area by using a script call, which returns a Game_Area object
Code:
$game_map.area
Code:
$game_map.area.id
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