Cimmantti

Villager
Member
Joined
Mar 14, 2012
Messages
24
Reaction score
2
Primarily Uses
Hello again!
I'm not too familiar with *porting* plug-ins from MV to MZ but, have one I would absolutely love to still use.
I use Battle Core VisuStella MZ and was a fan of Yanfly's original plug-ins from MV and even before.
For MV, they had a sort of "Area of Effect" skill parameter that allowed you to select enemies to hit with skills during battle via a circle/radius or a pillar, a column, etc.
It used an image that would stretch over a selected enemy and damage nearby enemies as well.
It made battles a lot more fun and interesting than just selecting 1 enemy or All enemies for combat.
I can provide the original plug-ins (though popular and available online still) and can also just provide more details or even ways around this particular plug-in? (Such as just different ones that enable similar effects or at least expand the scope of targeting a bit more.)
My only condition is it is playable with the newer MZ VisuStellla plug-ins that I'm sure most of us use.
Please and thank you!
 

Oliin

Veteran
Veteran
Joined
Jan 26, 2013
Messages
32
Reaction score
19
First Language
English
Primarily Uses
RMMV
Sadly I can't really help you with this, but it's worth pointing out the VisuStella plugin suggestion box. If you haven't already suggested it to them there you might want to go to this link and suggest it to them. Obviously there's no guarantee that they'll get to it, but it's worth a try at least, right.
 

Latest Threads

Latest Posts

Latest Profile Posts

Finished reworking the design of my Itch.io page <3 Back to making plugins.
I kind of want make a map that's just giant version of the player that's they're running around on. Either by stringing together multiple maps or just by shrinking the player sprite for those maps. Actually that might make a fun reveal... The player's on a normal looking map, but then as realization dawns on them it zooms out to show a much larger map that's a giant version of the player. :LZSexcite:
Do you like to practice level design? I do hahahaha! It's not from a specific game, it's just some tests...Fase 1.png
I really need a better indicator of where you can jump up and down though I feel... otherwise I like how this turned out for the first part of the first dungeon of the game.
@Shaz needs to make a website for his plugins. (it can be done easily for free with google sites.) I can't find a database of them anywhere!

Forum statistics

Threads
109,130
Messages
1,042,401
Members
141,628
Latest member
Ocarina654
Top