I can't find Arevulopapo's original thread. I'm porting the original RMXP version of the script taken from this page (which was posted by me). New Particle Engine for RPG Maker VX Ace by Arevulopapo / port by PK8 Introduction This script lets you create particle effects in your game. Particles are integrated into "Spriteset_Map", so the can be displayed over/under an event. Features This script lets you create particles. Screenshot Demo Arevulopapo's Particle Engine (RMVXA) http://dl.dropbox.com/u/68527961/RMVXA/Scripts//Arevulopapo's%20Particle%20Engine.zip Script In the demo. Instructions All particle files are placed in the Graphics/Pictures/Particles folder. Read the script header and have a look at the demo to figure out how to call particles. Thanks mobychan for helping out and pointing me to 's RPG Maker VX's Ace tips and tricks page, which talked about how events set to parallel process need to be put in a loop in order for them to keep animating while events are being interacted with.