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- Jul 4, 2013
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Greetings, everyone! To start off, I would like to announce that this game is the very first time my partner, HClem, and I have ever created AND released a game for RPG Maker! With this project marking our very first game release, both of us are quite nervous, so please bear with us... ^__^;
Both HClem and I are big fans of what we call "anime horror games." These kinds of games include Corpse Party, Ib, Yume Nikki, Misao, Witch's House, Mad Father, and Paranoiac. However, our biggest influences for this project are undoubtedly Corpse Party and Ib. And so, having been inspired by all of the wonderful elements and characters we saw on all of those games, HClem and I decided to pay a tribute to all of those games that we love so much and made our own "anime horror game. And so, without further delays, we proudly present to you... Aria Magna, a tactical horror adventure made "by fans, for fans!"
- TITLE -
反抗剣アリアマグナ
Aria Magna (Demo Version 1.0)
- LOGO -

- DEMO DOWNLOAD LINK -
http://rapidshare.com/files/595112435/Aria%20Magna%20Demo%20V.%201.0.exe
WARNING! The demo file DOES NOT contain the RTP. RPG Maker VX Ace RTP is required to run this game!
- DISCLAIMER -
Rating: MATURE (Ages 17+)
WARNING!
This game contains scenes of intense violence, blood and gore, sexuality, intense language, terrifying images, and other subject matter that might be seen as disturbing.
Viewer discretion is advised.
All places, people, organizations, and events portrayed in this game are FICTIONAL. Any resemblance to actual locales, events, organizations, and individuals, living or deceased, is purely coincidental.
- STORY -
Is this world forever doomed to be ruled by the strong? Are the weak forever doomed to live a life of fear and humiliation? Or perhaps, could it be the pain of being oppressed and the shame of humiliation that triggers the weak to fight back?
Enter Yumi Shinohara, a 13-year-old girl in 7th grade living in the city of Minamigawa, Japan. Timid, soft-spoken, cowardly, and somewhat of a crybaby, Yumi is often bullied at her middle school. With no friends and family members to turn to for support, Yumi inevitably developed depression and anxiety.
However, Yumi wasn't always alone. Up until recently, she used to have a best friend named Setsuko Nagatsuka, a 13-year-old girl who is in the same class as her. Setsuko was like a loving big sister to Yumi; she was sympathetic, strong, and athletic, and she would always defend Yumi from her bullies and treat her out whenever she was feeling down. Unfortunately, due to tragic circumstances, Setsuko unexpectedly passed away recently.
Unable to cope with the loss of her only friend and no longer able to withstand her harsh and miserable school life, Yumi's depression worsened to the point where the only thing she could think of was suicide. One day, while walking back home from school, Yumi mindlessly wandered into Minamigawa Public Library while she was pondering about how she could end her life. Little did she know that she was about to get caught in a terrifying paranormal phenomenon that would open her eyes to what it means to stay alive...
- CHARACTERS -
(Character designs were drawn by HClem. All credits to him!)

信原 由美
(Yumi Shinohara)
Sex: F
Age: 13
Height: 152 cm
Weight: 45 kg
Yumi is the protagonist of Aria Magna. She is a timid and somewhat childish crybaby who has little confidence in herself. Her strongest subject is art and her weakest subjects are English and P.E. Her hobby is collecting and playing with Licca-chan dress-up dolls.

長塚 せつこ
(Setsuko Nagatsuka)
Sex: F
Age: 13
Height: 156 cm
Weight: 48 kg
Yumi's recently-deceased best friend. Setsuko was known to be headstrong, outgoing, friendly, and athletic. Her strongest subjects were P.E. and math, and her weakest subjects were art and home economics. Setsuko was also an active member of the school's track team.
- SCREENSHOTS -
Searching for clues:

Autopsy:

Getting spotted AND chased by a malicious ghost:

Cutscene sample:

Another cutscene sample:

Battle against a ghost:

Human vs. Ghost combat footage:

Confrontation between human and ghost, in action:

- FEATURES -
As I've discussed earlier, this game was heavily inspired by Corpse Pary, Ib, and other horror adventure games. However, what HClem and I thought was lacking in those games was a full-fledged combat system. And so, you can expect Aria Magna to be a Corpse Party-like game with a turn-based combat system. However, stealth, puzzle-solving, exploration, and resource management are also VERY important parts of the game.
For example, you can avoid engaging ghosts in combat in this game by sneaking past them or by staying away from their field of vision. At the same time, resources are extremely limited and EVERY SINGLE WEAPON in this game has a durability counter like in Fire Emblem, which means that if you waste too much of your resources by engaging in too many unnecessary battles, you WILL run out of weapons and you WILL get stuck. Be warned!
Observe the enemies' behaviors, move quickly and quietly, and only fight if you have to if you ever want to survive in the world of Aria Magna...
- CREDITS - (for now)
HClem and I would like to thank the following individuals and groups for providing us with various resources:
Enterbrain
SoundBible
Celiana
Lunarea
Thalzon
Archeia_Nessiah
qut
Senses Circuit
Presence of Music
甘茶の音楽工房
Yanfly
VLUE
Mithran
Fomar 0153
DoctorTodd
And we would also love to show our gratitude to Mako Takanashi (singer), Sasame (lyricist), and hitoshi (composer) from Senses Circuit for providing us with a wonderful theme song, 「木漏れ陽」。
Also, special thanks to Makoto Kedouin, Team GrisGris, Kikiyama, kouri, Sen, Fummy, and VGPerson for providing us with the wonderful games that served as our inspiration. Thank you very much!
- AUTHOR'S NOTE -
Next week, I will be moving to a different prefecture in Japan for work, meaning that I might not have reliable internet access for the next month or so. So please, do not worry if you guys do not hear from me. Even without internet access, HClem and I will still continue working on the full version of Aria Magna. We promise you that. Judging by our schedules, I'd estimate that the full version of Aria Magna should be completed around December 2013 to January 2014. It might get completed earlier or later, but we do not know that for now. Regardless, I will try my best to post updates into this thread whenever I find internet access. Thank you all very much for understanding my situation!
Both HClem and I are big fans of what we call "anime horror games." These kinds of games include Corpse Party, Ib, Yume Nikki, Misao, Witch's House, Mad Father, and Paranoiac. However, our biggest influences for this project are undoubtedly Corpse Party and Ib. And so, having been inspired by all of the wonderful elements and characters we saw on all of those games, HClem and I decided to pay a tribute to all of those games that we love so much and made our own "anime horror game. And so, without further delays, we proudly present to you... Aria Magna, a tactical horror adventure made "by fans, for fans!"
- TITLE -
反抗剣アリアマグナ
Aria Magna (Demo Version 1.0)
- LOGO -

- DEMO DOWNLOAD LINK -
http://rapidshare.com/files/595112435/Aria%20Magna%20Demo%20V.%201.0.exe
WARNING! The demo file DOES NOT contain the RTP. RPG Maker VX Ace RTP is required to run this game!
- DISCLAIMER -
Rating: MATURE (Ages 17+)
WARNING!
This game contains scenes of intense violence, blood and gore, sexuality, intense language, terrifying images, and other subject matter that might be seen as disturbing.
Viewer discretion is advised.
All places, people, organizations, and events portrayed in this game are FICTIONAL. Any resemblance to actual locales, events, organizations, and individuals, living or deceased, is purely coincidental.
- STORY -
Is this world forever doomed to be ruled by the strong? Are the weak forever doomed to live a life of fear and humiliation? Or perhaps, could it be the pain of being oppressed and the shame of humiliation that triggers the weak to fight back?
Enter Yumi Shinohara, a 13-year-old girl in 7th grade living in the city of Minamigawa, Japan. Timid, soft-spoken, cowardly, and somewhat of a crybaby, Yumi is often bullied at her middle school. With no friends and family members to turn to for support, Yumi inevitably developed depression and anxiety.
However, Yumi wasn't always alone. Up until recently, she used to have a best friend named Setsuko Nagatsuka, a 13-year-old girl who is in the same class as her. Setsuko was like a loving big sister to Yumi; she was sympathetic, strong, and athletic, and she would always defend Yumi from her bullies and treat her out whenever she was feeling down. Unfortunately, due to tragic circumstances, Setsuko unexpectedly passed away recently.
Unable to cope with the loss of her only friend and no longer able to withstand her harsh and miserable school life, Yumi's depression worsened to the point where the only thing she could think of was suicide. One day, while walking back home from school, Yumi mindlessly wandered into Minamigawa Public Library while she was pondering about how she could end her life. Little did she know that she was about to get caught in a terrifying paranormal phenomenon that would open her eyes to what it means to stay alive...
- CHARACTERS -
(Character designs were drawn by HClem. All credits to him!)

信原 由美
(Yumi Shinohara)
Sex: F
Age: 13
Height: 152 cm
Weight: 45 kg
Yumi is the protagonist of Aria Magna. She is a timid and somewhat childish crybaby who has little confidence in herself. Her strongest subject is art and her weakest subjects are English and P.E. Her hobby is collecting and playing with Licca-chan dress-up dolls.

長塚 せつこ
(Setsuko Nagatsuka)
Sex: F
Age: 13
Height: 156 cm
Weight: 48 kg
Yumi's recently-deceased best friend. Setsuko was known to be headstrong, outgoing, friendly, and athletic. Her strongest subjects were P.E. and math, and her weakest subjects were art and home economics. Setsuko was also an active member of the school's track team.
- SCREENSHOTS -
Searching for clues:

Autopsy:

Getting spotted AND chased by a malicious ghost:

Cutscene sample:

Another cutscene sample:

Battle against a ghost:

Human vs. Ghost combat footage:

Confrontation between human and ghost, in action:

- FEATURES -
As I've discussed earlier, this game was heavily inspired by Corpse Pary, Ib, and other horror adventure games. However, what HClem and I thought was lacking in those games was a full-fledged combat system. And so, you can expect Aria Magna to be a Corpse Party-like game with a turn-based combat system. However, stealth, puzzle-solving, exploration, and resource management are also VERY important parts of the game.
For example, you can avoid engaging ghosts in combat in this game by sneaking past them or by staying away from their field of vision. At the same time, resources are extremely limited and EVERY SINGLE WEAPON in this game has a durability counter like in Fire Emblem, which means that if you waste too much of your resources by engaging in too many unnecessary battles, you WILL run out of weapons and you WILL get stuck. Be warned!
Observe the enemies' behaviors, move quickly and quietly, and only fight if you have to if you ever want to survive in the world of Aria Magna...
- CREDITS - (for now)
HClem and I would like to thank the following individuals and groups for providing us with various resources:
Enterbrain
SoundBible
Celiana
Lunarea
Thalzon
Archeia_Nessiah
qut
Senses Circuit
Presence of Music
甘茶の音楽工房
Yanfly
VLUE
Mithran
Fomar 0153
DoctorTodd
And we would also love to show our gratitude to Mako Takanashi (singer), Sasame (lyricist), and hitoshi (composer) from Senses Circuit for providing us with a wonderful theme song, 「木漏れ陽」。
Also, special thanks to Makoto Kedouin, Team GrisGris, Kikiyama, kouri, Sen, Fummy, and VGPerson for providing us with the wonderful games that served as our inspiration. Thank you very much!
- AUTHOR'S NOTE -
Next week, I will be moving to a different prefecture in Japan for work, meaning that I might not have reliable internet access for the next month or so. So please, do not worry if you guys do not hear from me. Even without internet access, HClem and I will still continue working on the full version of Aria Magna. We promise you that. Judging by our schedules, I'd estimate that the full version of Aria Magna should be completed around December 2013 to January 2014. It might get completed earlier or later, but we do not know that for now. Regardless, I will try my best to post updates into this thread whenever I find internet access. Thank you all very much for understanding my situation!

