Armor and Item Requirement for Skills

Jeneeus Guruman

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Armor and Item Requirement for Skills
Version: 1.0.0
By Jeneeus Guruman​

Introduction

     Allows you to make some skills requires armor types or items use it.

Features

  • Making a skill needs to have at least 1 armor type equipped, the same as weapon types for weapons.
  • Making a skill needs to have at all the items in his/her inventory and will either consume those items or not.

Screenshots
 


 

Heal cannot be used and needs to have at least 2 Potions.



 

Now that we have 10 Potions...



 

Heal is now usable.



 

And consumes the 2 Potions after use.



 

Burst cannot be used in battle despite having enough MP and no TP requirement.



 

But with the use of Burst Ring.



 

Burst is now usable.



How to Use

Just insert the script above main and below other scripts (including other non-defaults).

 

 

Demo

Armor-Item Requirement

Script

Armor-Item Requirement

Known Bugs
None so far.

FAQs
None so far.


Author's Notes

  • This script is free to use commercially or not. If commercially, you must credit me. If not, just don't claim this as your own but not crediting me is okay if you don't want to.
 

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
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It will be better if it shows the requirements. It's a bit odd to be unable to use a skill without knowing why.
 

Probotector 200X

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Cool! Been wanting this for a while (the Armor thing, didn't even think of the item thing, but it's cool!)

Does anyone else use the weapon icons with that yellow burst effect behind them for weapon techniques? Like sword techniques that require a sword use the sword with the yellow burst icon. Gun techniques that require a gun use the gun with yellow burst icon...So with this...

I'd use the yellow burst icon with say, a helmet in front (just combining two icons) to signify helmet techniques...!
 

Jeneeus Guruman

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It will be better if it shows the requirements. It's a bit odd to be unable to use a skill without knowing why.
Well, I only do the "same as weapons in default" part since you can place the requirement(s) in the skill description. :D

Cool! Been wanting this for a while (the Armor thing, didn't even think of the item thing, but it's cool!)

Does anyone else use the weapon icons with that yellow burst effect behind them for weapon techniques? Like sword techniques that require a sword use the sword with the yellow burst icon. Gun techniques that require a gun use the gun with yellow burst icon...So with this...

I'd use the yellow burst icon with say, a helmet in front (just combining two icons) to signify helmet techniques...!
Thanks, Probo. I hope it will be very useful for you.
 

Engr. Adiktuzmiko

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Yeah you could do that, though some users might have an already full description box. XD
 

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
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You could always add different options. That is beneficial to the user. :)
 

Edenstudent

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RMVXA
Armor and Item Requirement for Skills
Version: 1.0.0
By Jeneeus Guruman​

Introduction

Allows you to make some skills requires armor types or items use it.

Features

  • Making a skill needs to have at least 1 armor type equipped, the same as weapon types for weapons.
  • Making a skill needs to have at all the items in his/her inventory and will either consume those items or not.

Screenshots





Heal cannot be used and needs to have at least 2 Potions.





Now that we have 10 Potions...





Heal is now usable.





And consumes the 2 Potions after use.





Burst cannot be used in battle despite having enough MP and no TP requirement.





But with the use of Burst Ring.





Burst is now usable.



How to Use

Just insert the script above main and below other scripts (including other non-defaults).





Demo

Armor-Item Requirement

Script

Armor-Item Requirement

Known Bugs
None so far.

FAQs
None so far.


Author's Notes

  • This script is free to use commercially or not. If commercially, you must credit me. If not, just don't claim this as your own but not crediting me is okay if you don't want to.


Woah, thank you so much!
This is exactly what I'm looking for!
(working on a game where a type of special "Card arts" requires and consumes specific "card" items upon usage.)
 

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