Armor that forces all possible enemy item drops

Zookx1

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I am trying to create an armor that forces all enemies to drop one of every item it is possible for them to drop regardless of what their drop rate might be. Does anyone have any idea how to do that?
 

ShadowDragon

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if you use YEP_ExtraEnemyDrops, you can make enemy drops items
you like.

so you can have a <Enemy Drops> and have a condition to it.
if the codition is met, it drops the item.

so you can make a condition if a actor has equiped armor with ID.
if so, drops for their item = 100%.

it might also be possible by a state, but that require lunatic code which
I dont know.

there should be some thread about state condition that can be used
if you can modify it to your needs.
 

Zookx1

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if you use YEP_ExtraEnemyDrops, you can make enemy drops items
you like.

so you can have a <Enemy Drops> and have a condition to it.
if the codition is met, it drops the item.

so you can make a condition if a actor has equiped armor with ID.
if so, drops for their item = 100%.

it might also be possible by a state, but that require lunatic code which
I dont know.

there should be some thread about state condition that can be used
if you can modify it to your needs.
Will the enemies still drop items as normal if the armor is not equipped?
 

ShadowDragon

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if you check for the condition if NOT wearing the armor, it uses the default
drop rate. else, if wearing the armor, it drops 100%.

so you have to make the codition true and false.

there might be a better way, but not that I can think off.
 

Zookx1

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if you check for the condition if NOT wearing the armor, it uses the default
drop rate. else, if wearing the armor, it drops 100%.

so you have to make the codition true and false.

there might be a better way, but not that I can think off.
I tried using the note-tag:

<Conditional Item 61 Drop>
Armor 99 Count >= 1: +100%
</Conditional Item 61 Drop>

It makes the item drop, but it works whether the armor is equipped or not. There doesn't seem to be a code for determining whether a specific armor is equipped to a battler or not.
 

Trihan

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I tried using the note-tag:

<Conditional Item 61 Drop>
Armor 99 Count >= 1: +100%
</Conditional Item 61 Drop>

It makes the item drop, but it works whether the armor is equipped or not. There doesn't seem to be a code for determining whether a specific armor is equipped to a battler or not.
There isn't a built-in condition for *equipped* as opposed to *possessed* unfortunately. You'd have to use an eval.
 

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