Armor that forces all possible enemy item drops

Zookx1

Veteran
Veteran
Joined
Feb 24, 2020
Messages
43
Reaction score
13
First Language
English
Primarily Uses
N/A
I am trying to create an armor that forces all enemies to drop one of every item it is possible for them to drop regardless of what their drop rate might be. Does anyone have any idea how to do that?
 

ShadowDragon

Realist
Veteran
Joined
Oct 8, 2018
Messages
6,656
Reaction score
2,585
First Language
Dutch
Primarily Uses
RMMV
if you use YEP_ExtraEnemyDrops, you can make enemy drops items
you like.

so you can have a <Enemy Drops> and have a condition to it.
if the codition is met, it drops the item.

so you can make a condition if a actor has equiped armor with ID.
if so, drops for their item = 100%.

it might also be possible by a state, but that require lunatic code which
I dont know.

there should be some thread about state condition that can be used
if you can modify it to your needs.
 

Zookx1

Veteran
Veteran
Joined
Feb 24, 2020
Messages
43
Reaction score
13
First Language
English
Primarily Uses
N/A
if you use YEP_ExtraEnemyDrops, you can make enemy drops items
you like.

so you can have a <Enemy Drops> and have a condition to it.
if the codition is met, it drops the item.

so you can make a condition if a actor has equiped armor with ID.
if so, drops for their item = 100%.

it might also be possible by a state, but that require lunatic code which
I dont know.

there should be some thread about state condition that can be used
if you can modify it to your needs.
Will the enemies still drop items as normal if the armor is not equipped?
 

ShadowDragon

Realist
Veteran
Joined
Oct 8, 2018
Messages
6,656
Reaction score
2,585
First Language
Dutch
Primarily Uses
RMMV
if you check for the condition if NOT wearing the armor, it uses the default
drop rate. else, if wearing the armor, it drops 100%.

so you have to make the codition true and false.

there might be a better way, but not that I can think off.
 

Zookx1

Veteran
Veteran
Joined
Feb 24, 2020
Messages
43
Reaction score
13
First Language
English
Primarily Uses
N/A
if you check for the condition if NOT wearing the armor, it uses the default
drop rate. else, if wearing the armor, it drops 100%.

so you have to make the codition true and false.

there might be a better way, but not that I can think off.
I tried using the note-tag:

<Conditional Item 61 Drop>
Armor 99 Count >= 1: +100%
</Conditional Item 61 Drop>

It makes the item drop, but it works whether the armor is equipped or not. There doesn't seem to be a code for determining whether a specific armor is equipped to a battler or not.
 

Trihan

Speedy Scripter
Veteran
Joined
Apr 12, 2012
Messages
5,401
Reaction score
5,090
First Language
English
Primarily Uses
RMMZ
I tried using the note-tag:

<Conditional Item 61 Drop>
Armor 99 Count >= 1: +100%
</Conditional Item 61 Drop>

It makes the item drop, but it works whether the armor is equipped or not. There doesn't seem to be a code for determining whether a specific armor is equipped to a battler or not.
There isn't a built-in condition for *equipped* as opposed to *possessed* unfortunately. You'd have to use an eval.
 

Latest Threads

Latest Profile Posts

working on an A/V sync system for my game! was NOT expecting the first roadblock to be accessing a variable from a public class!! Computers are so finicky sometimes :kaosigh:
For the first real time since my game's inception I found myself actually having fun playing around with my party's skills while testing out some battles! So much so, that I actually forgot what I was doing for a minute and had to force myself to move on to the next thing! :guffaw:

That's got to be a good sign considering it only has place holder animations, enemy skills, troop comps, etc. right now. Feels good!
Bex
Finally upgraded to RMMZ.
ScreenShot_11_28_2022_7_52_34.png
FINALLY, I figured out how to get the "tail" to appear IN the window and not directly below it lol. now it looks like it's part of the window and not hanging from the bottom of it.
Twitch! Stream is about to go live with some Dark Souls 2! Feel free to drop by!

Forum statistics

Threads
126,925
Messages
1,182,403
Members
166,759
Latest member
Ninja777
Top