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- Jul 15, 2013
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I've been trying to figure this out for a few hours, and coming at it a number of different ways, but I'm missing something. Basically, I'm looking to create an armor that, when equipped, doubles the base speed of the person wearing it. I'm new to the program, and the other answers I've seen on other posts assume a certain level of knowledge, being able to link items to states to scripts, etc. I'm missing a step somewhere. It seems like, logically, there should be an "If the armor is equipped..." somewhere out there, maybe in common events, that I'm not using properly.
Anyway, I've created an armor with a 100% chance to inflict the state Running (I'm hoping that means it is always on, not requiring combat), to which I'd like to attach the script:
$game_player.move_speed = 8
But I don't see an option to call scripts to the state anywhere in the features. Items have a handy link to allow you to call a common event, but armors do not...
Any help would be appreciated. It's safe to assume I've made some kind of basic mistake in responses. Thanks much!
Anyway, I've created an armor with a 100% chance to inflict the state Running (I'm hoping that means it is always on, not requiring combat), to which I'd like to attach the script:
$game_player.move_speed = 8
But I don't see an option to call scripts to the state anywhere in the features. Items have a handy link to allow you to call a common event, but armors do not...
Any help would be appreciated. It's safe to assume I've made some kind of basic mistake in responses. Thanks much!

