Wasn't sure if this thread belongs here, but it's been something that's recently hit me. Assuming you make a standard RPG, armor is going to add points to your Defense/MDF. There are tiers of armor, corresponding to the increasing threat of enemies. Makes sense so far, but what if the progression isn't linear? What if your characters walk around to and fro for whatever reason? Sure, one could probably strike some kind of balance if they tinkered with numbers enough, but I wonder if there's perhaps some more elegant way of solving it? Why not simply have your armor reduce the Physical rate (assuming that's the most common attack around)? I realize this is nothing groundbreaking and may even be entirely obvious, but if all armors simply reduce appropriate element rates rather than add flat numbers to your defensive values, perhaps that might help maintain a healthy amount of usability and threat for earlier armors and enemies respectively? Some special gear could still raise DEF/MDF by flat values, but that would be rare to come by or reserved to accessories. What is your approach to the notion? Perhaps I'm just being stupid, but I can't help but wonder about the effectiveness of such plan.