- Joined
- Oct 11, 2015
- Messages
- 83
- Reaction score
- 1
- First Language
- French
- Primarily Uses
Hi !
I'd like to talk about armors in RPG's.
I was thinking about it, and it seems an essential stuff. About armors slots, we have in RM, by defaut : weapon, shield, helmet, armor and accesory. Is it enough ? Or too much ? Is this useful to make only a weapon and an accesory like some FF ? Or to make more slots (helmet, necklace, shoulders, gloves, boots, etc.) like some MMO games ?
A second point is : which caracter can wear which armor type ? For exemple, if we have cloth, medium and heavy armors, a magician could wear only cloth, or all armor types ? Maybe differents types could have bonuses as reduce spell costs for cloth, like in Elder Scroll... ?
What do you think about it ?
What's the most interesting for the player ?
I'd like to talk about armors in RPG's.
I was thinking about it, and it seems an essential stuff. About armors slots, we have in RM, by defaut : weapon, shield, helmet, armor and accesory. Is it enough ? Or too much ? Is this useful to make only a weapon and an accesory like some FF ? Or to make more slots (helmet, necklace, shoulders, gloves, boots, etc.) like some MMO games ?
A second point is : which caracter can wear which armor type ? For exemple, if we have cloth, medium and heavy armors, a magician could wear only cloth, or all armor types ? Maybe differents types could have bonuses as reduce spell costs for cloth, like in Elder Scroll... ?
What do you think about it ?
What's the most interesting for the player ?


