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Hi !

I'd like to talk about armors in RPG's.

I was thinking about it, and it seems an essential stuff. About armors slots, we have in RM, by defaut : weapon, shield, helmet, armor and accesory. Is it enough ? Or too much ? Is this useful to make only a weapon and an accesory like some FF ? Or to make more slots (helmet, necklace, shoulders, gloves, boots, etc.) like some MMO games ?

A second point is : which caracter can wear which armor type ? For exemple, if we have cloth, medium and heavy armors, a magician could wear only cloth, or all armor types ? Maybe differents types could have bonuses as reduce spell costs for cloth, like in Elder Scroll... ?

What do you think about it ?

What's the most interesting for the player ?

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