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I'm getting close to finishing my project, however, I've ran into a snag.

The player can obtain special armor that boosts his/her HP/MP beyond their max :

Example:

Player has 400 HP / MP at 400 and obtain armor that increases their max to by 25 HP and MP by 25 so it reads 400 / 425

recovery items and healing skills however are rendered useless or they recover 1 recovery point of either stat.

However, if the armor is de-equipped and regular armor is equipped healing works as normal.

I've tried both ways of adding the stat increase via based stats or by special features (Parameter MHP 115% etc).

Using the recover all feature in the events tab will take the player to their max HP with the new stat upgrades, but recovery items will not work.

Additional testing as well:  Items that recover a set amount of HP (like 250 or 25%) will not work.  However, skills or items that recover 100% will restore only 1 HP or MP.

Is this a bug with RPG Maker or am I over looking something?

Edit: Items that do partial recover makes the sound of use and is consumed but no effect happens.  Same as well for 100% items/skills, it'll get consumed but the effect of 1 HP / MP is only recovered.

Thanks.

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