# Add function for temporarily switching a window's current drawing font.class Font def use( window ) old_font = window.contents.font.dup window.contents.font = self yield window.contents.font = old_font endend# Fixes the arrow character (→) used in places in the UI# since custom font does not support that charactermodule Mez module ArrowFix FONT = Font.new(["VL Gothic", "Arial"]) # This is the font used for the arrows, checked in order. endend# For Actor Equip Windowclass Window_EquipStatus alias mez_wes_dra draw_right_arrow def draw_right_arrow(x, y) Mez::ArrowFix::FONT.use(self) do mez_wes_dra(x, y) end endend#Desactivado POR DEFECTO,en caso de usar el script "Yanfly Victory Aftermath" debes borrar este simbolo "#"#class Window_VictoryLevelUp# alias mez_wvlu_da draw_arrows# def draw_arrows# Mez::ArrowFix::FONT.use(self) do# mez_wvlu_da# end# end#end