Artsy Mapping Contest

Mimironi

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The idea was a contaminated cave that had clean looking water that actually mutates people if they stay in long enough. This girl mutated into a slime. Well, I had fun with this, anyway.

The map:



And the resource:



One normal, in front of shiny crystals, and with her other eye sinking.
 

Super121830

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Hello, I saw this contest and, thinking I'm a goop mapper, this contest sounds good to me.
Anyway, this is my entry: Birthday party in the park.



 
Everybody is looking forward for the photo, but the birthday kid can't wait to have some cake.
 
The trick was just mixing trees here and there with decorative events and adding some symetric decorations.
Most of the tiles are from the RTP, credit to Painhurt for the benches and to Seabird for some of the characters.
 

These are the original tiles, a birthday cake, cookies and soda, and a piñata pole:
 
 

 
And these are the original characters:


 
Well, that's all, hope you like it!
 
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Jesse - PVGames

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I must say, I really like that piñata!
 

Evan Finkel

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Just saw Celianna's entry, I was wowed. It is time to work up on my entry a bit.
 
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numfanklewhat

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@numfanklewhat I love the reflections in the water and if the one with the giant fish was an angel robot thing I would say I swear I saw this exact scene in an anime.  Very nice.
Haha thank you! What anime is that? i'm a bit curious now. The one holding the fish is just an ordinary girl, the fish look "giant" since if I made it smaller it will lose all the tiny pixel details on it and might probably looks like a small anchovy instead.
 

Evan Finkel

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Time for a "transformation".



Credits - Celianna, Vexed (Banner Art)

Resources from scratch is here.







 

DarkstarMatryx

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@numfanklewhat Heaven's Lost Property is the name of the anime with the angel and fish and everyone at the river like that.

@Mirpono I like your cave and the slime girl.
 

Evan Finkel

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@Celianna: Orb is from scratch as Ruby follows. I included it in spoiler.
 

Alkorri

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Hi there everyone. This is my entry. I have no hope whatsoever of creating sprites from scratch, so my first attempt at resource-making involves something that's a passion of mine: mosque dome designs.

 



 

Caption: Aladdin reminded himself to bring the magic carpet the next time he decides to steal into the palace.

 

Here is my original resource:




 



 

Credits


Lunarea's Arabian Nights tileset

Edits of Lunarea's Arabian tower wall and window

Degica

Enterbrain

Sprites from Game Character Hub

Tsukihime's Map Screenshot script

Lunarea's Creating Tiles Tutorials (incredibly useful!)

Indrah's Guide to Simple Tileset Edits

 

I'd like to say a big THANK YOU to the organisers of this contest. Without you, I never would have tried digital painting nor subjected my brain to a frantic crash course of GIMP tutorials and videos ;) I still have tons more to learn, but I gained so much experience and confidence from this exercise.

 

Thanks:

-Indrah and various people, for encouraging me to take part when I felt I was waaay over my head.

-Moon, for the helpful comments on my dome resource WIP. Without Moon's advice, I would never have figured out how to do the spire. 



 

Edit: Updated my map to fix some things.
 
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JacobM

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I thought I would try this one out. I don't do pixel/small art very often... but I tried! haha. Here is my entry.



This is Bhron. He's been in search of the Scale Eater ever since it fell from the sky so long ago. He's found it, and it's a lot bigger than he expects. Looks can be deceiving... and he's not alone.

The sword is my custom piece. believe it or not... that took me like 2 hours to make...-_-

BTW... Loving all the entries so far. You peoples rock! :D

Credits:

Celianna

Enterbrain
 

Ruby

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God I love your palette.
 

SnowOwl

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Since I was having trouble coming up with ideas for my game, I spent my day making this instead. Platformer maps should be ok too, right?



 
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Jesse - PVGames

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@SnowOwl - That is really awesome, probably one of my favorites thus far. Great job!
 

Evan Finkel

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@Celianna: Please try reloading.
 
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