Update 6/23/14
Going off of feedback from some of the testers, I fixed a few bugs that were found and balanced the numbers a bit more for combat. One thing that pops up often is that people are confused where to go sometimes, so I am going to see about making the directions a bit more clear whilst still trying to avoid blatant hand-holding.
I removed the combat with the big five-armed creature following not getting a riddle correct. Instead you get a cutscene and are transported to this strange place...
A couple of the effects that were intentional are going to be removed because they often get confused with being bugs, such as the corpse sliding around the floor in the police station. Some strange things that happen that are little bizarre to some players will remain because once you get to the end, it should all make sense
@Dekita - Maybe I misunderstood. I thought you meant that you got lost inside of the Asylum itself for 30 minutes. The Asylum being small on the inside, I found that a bit tough to believe

But wandering around town, I suppose I could believe 30 minutes

The town map is 170x150 tiles, and since that includes the border regions where you can't even go, its probably closer to 140x130ish.
@Dark Gaia - There is an auto-run feature already. If you go to System in the menu, it is in there. I appreciate that you said that it could use more jumpscares lol because some of the testers thought they were too scary and did not want to play anymore after the first one or two because they were afraid of more scary ones popping up later
