RMMZ [Ask] Visu BattleCore add weapon to enemy attack animation

KIUNDEV

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Title, is there any way to add weapon to enemy attack animation? manually also ok if there are a way. Just a note I want to do this because I have a lot of battle against enemy that use sprite actor so I think this addition will not make them battle barefisted.
 

Arthran

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As stated in the help documentation:

Code:
<Sideview Weapon: weapontype>

<Sideview Weapons>
 weapontype: weight
 weapontype: weight
 weapontype: weight
</Sideview Weapons>

- Used for: Enemy Notetags
- Give your sideview enemies weapons to use.
- Replace 'weapontype' with the name of the weapon type found under the
  Database => Types => Weapon Types list (without text codes).
- If the multiple notetag vaiant is used, then a random weapon type is
  selected from the list upon the enemy's creation.
- Replace 'weight' with a number value representing how often the weapontype
  would come up. The higher the weight, the more often. You may omit this
  and the colon(:) and just type in the 'weapontype' instead.
- Add/remove lines as you see fit.

Example:

<Sideview Weapons>
 Dagger: 25
 Sword: 25
 Axe
</Sideview Weapons>
 

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