- Joined
- Apr 17, 2015
- Messages
- 26
- Reaction score
- 8
- First Language
- English
Hi all, my 1st post ever here (hopefully the mods approve it). Started using VX Ace Lite around a week ago, so pretty much a newbie. I have been toying around with the events and somehow got the hang of it, outside overcomplex and script dependent events. Now trying to make real project and hopefully wont abandon it (due to works or whatsoever).
I haven't figured out much about plot and story, aside from the party trying to conquer a tower dungeon in a dungeon crawling style. What I want to ask for some opinions are:
PS: no game sample yet
I haven't figured out much about plot and story, aside from the party trying to conquer a tower dungeon in a dungeon crawling style. What I want to ask for some opinions are:
- Is a 100 floors dungeon with some bosses inbetween sounds appealing for players? Aside for the trouble of designing all of them by myself.
- You're either forced to clear it for a 'true ending', or just farm and grind enough to get normal ending plots.
- Going through all those floors with standard RM battle system might be tedious, but I can't figure out how to make it fun and less tedious yet.
- Level up system is replaced by some stat point distribution system, like paying it off or by other means. The same applied for skills.
- Golds are only gained from selling loots and quests.
- Main and side quests.
PS: no game sample yet


