- Sep 20, 2023
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`Bobby Bottleservice aka: Bobby Bottleservice`- I would like to draw/paint the artwork for everything in my game entirely with Photoshop..
Maps, characters, items, weapons, etc...
However, I'm not sure what type of alternative workflow I need to use since I'm not doing traditional Pixel Art...
I'm sure to most people that already sounds ridiculous, but once you hear my point of view perhaps you can give some insight on why I'm so lost ...
For example: " Outside Tileset B " - I navigate to my project folder & open the tilesets .PNG to edit/replace the grid with custom art in Photoshop as anyone would, but it of course draws it as pixel art because of the dimensions... Same thing happens when I try to follow custom sprite tutorials, because most people seem to stick with pixel art.
Only thing I can think of is to just create my own 48x48 grids in a high resolution (1104x624 is my current MZ project setting) so I know they would fit correctly ... but even then how would I transfer them into a tileset / sprite sheet that RPG maker would recognize, draw them without a grid & then scale them down to fit into a regular tileset/sprite sheet?? Ughhhh
I really hope someone understands what I'm trying to say cuz I can't explain it much better LOL
Any words of wisdom is much appreciated XD
.... dude, this is embarrassing.