- Joined
- Jul 24, 2013
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Hello, everyone.
Currently trying to implement a skill similar to the 'Climax' Skill from Etrian Odyssey. The ability goes as such:
I'd like to implement the ability into a game I'm working on just with a bit of changes.
I'd appreciate the help for this, if possible.
Currently trying to implement a skill similar to the 'Climax' Skill from Etrian Odyssey. The ability goes as such:
- The user attacks the enemy.
- If the Target is below a certain HP limit (In this case, 40%), the attack hits.
- Otherwise, the attack completely misses.
- If the attack hits, there's a chance the ability instantly kills the Target.
- The User then drains for a quarter of the damage dealt.
I'd like to implement the ability into a game I'm working on just with a bit of changes.
- Rather than the attack miss outright, the ability just does regular damage.
- If the ability is used on a boss like Monster under the threshold (Determined by probably a variable or switch that's turned on before the battle), it forces a critical instead.
I'd appreciate the help for this, if possible.
