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I'm having trouble with assigning variables to an actor's ID during battles.

At the moment, I have an item that, when used, sets a variable (35) to the ID of the actor using it, and then calls a common event that does conditional processing.

It works great outside of battles, but does not function in the battle scene.

The formula in the damage box is:

(SceneManager._scene.constructor == Scene_Battle) ? $gameVariables.setValue(35, $gameParty._actors[this._targetIndex]) : $gameVariables.setValue(35, $gameParty._targetActorId);

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When the item is used in battles, it just reads "Actor lost no HP"

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