(I couldn't figure out exactly where to put this - but this seemed the best area, please put it in the proper place if I am mistaken) I managed to do this in the past, but after a long hiatus due to illness I can't remember how I did these two things: Yanfly has a variety of tips and tricks on their site and one of them is for a move based on Judgement from Pokemon - where the attack is based on the element of the weapon held by the character. In my game there is a character who switches her element every time she is struck by a new one (she can also shift her element manually). I use states to do this and I swear I used to know how that worked. I can't remember what I typed in place of weapons to make based on the character's state instead. (I only remember I have to change the "user.hasWeapon($dataWeapons[X]" parts) PS: Does anyone know a good place to relearn this stuff since I'm so rusty?