Window_Status.prototype.drawParameters = function(x, y) {
var lineHeight = this.lineHeight();
for (var i = 0; i < 6; i++) {
var paramId = i + 2;
var y2 = y + lineHeight * i;
this.changeTextColor(this.systemColor());
this.drawText(TextManager.param(paramId), x, y2, 160);
this.resetTextColor();
//THIS LINE WAS A SUCCESS v
this.drawText(this._actor.param(paramId)-this._actor.paramPlus(paramId) + " ("+this._actor.paramPlus(paramId)+")", x + 130, y2, 60, 'right');
}
this.changeTextColor(this.systemColor());
this.drawText("Hit", x + 190, y, 160);
this.drawText("Dodge", x + 190, y + 36, 160);
this.drawText("Magic", x + 190, y + 72, 160);
this.drawText("Hacking", x + 190, y + 108, 160);
this.drawText("Negotiate", x + 190, y + 144, 160);
this.resetTextColor();
//THESE LINES v
this.drawText(this._actor.xparam(0) + " (0)", x + 330, y, 60, 'right');
this.drawText(this._actor.xparam(1) + " (0)", x + 330, y + 36, 60, 'right');
//THIS LINE v
this.drawText($gameVariables.value(17) + " (0)", x + 330, y + 72, 'right');
this.drawText(); //when just above is figured, these will matter
this.drawText();
};