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- May 22, 2012
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Hello, good evening (or morning, night, dusk, or afternoon depending where you're at)! 
I am asking for assistance: What would be the best way to go about this system, eventing or plugin. If eventing, then how can I set this up?
I am working on a game that delivers the player a quest depending on a variable (The variable is called CP).
Here is how it works:
What I am looking for the system to do specifically is this:
I tried it through common events, but having trouble ensuring that the delivery only sends once.
I am asking for assistance: What would be the best way to go about this system, eventing or plugin. If eventing, then how can I set this up?
I am working on a game that delivers the player a quest depending on a variable (The variable is called CP).
Here is how it works:
- Player is in sanctuary (building)
- Player leaves sanctuary
- Player interacts and gains CP
- Player goes back into sanctuary
- (System checks to see the CP amount)
- Depending on CP amount, the system delivers a quest.
What I am looking for the system to do specifically is this:
- Check to see if the player is in the sanctuary building or not
- If player is in sanctuary, then check CP variable.
- If CP variable is a certain amount, then add "Quest 1" (or run script or plugin command)
- (i.e. CP = 12, Add Quest 10, 11, 12, 13), (CP = 13, Add Quest 14)
- Then erase that command to add the quest (because i don't need it to check and keep adding the quest every time the player enters the sanctuary)
I tried it through common events, but having trouble ensuring that the delivery only sends once.





