- Joined
- Nov 15, 2016
- Messages
- 115
- Reaction score
- 30
- First Language
- English
- Primarily Uses
What I'm looking to do is set up a common event that can be triggered with Yanfly's ButtonCommonEvents but only if battle processing is going on.
I tried pasting
SceneManager.push(Scene_Battle);
into the script part of the conditional branch, but that didn't seem to work. I don't know JavaScript so I don't know if that's the correct way to express that at all. It's just what I tried.
Thanks in advance.
I tried pasting
SceneManager.push(Scene_Battle);
into the script part of the conditional branch, but that didn't seem to work. I don't know JavaScript so I don't know if that's the correct way to express that at all. It's just what I tried.
Thanks in advance.

