ovate

tale
Veteran
Joined
Dec 16, 2016
Messages
1,049
Reaction score
1,703
First Language
English
Primarily Uses
N/A
To use Damage.png in your game-
Open your project folder > img > system > replace original Damage.png with file name Damage.png (one you plan to use)

----------

Modern, Futuristic, Bold, Stereoscopic, Spaced

By: TYA

TYA_Damage1.png

Terms: Can be used for commercial and non-commercial project as long you link back to this url:
http://tyamvplugin.blog.shinobi.jp

____________________________________________________

Fancy, Fantasy, Sleek, Smooth, Thin

By: Zalerinian

Damage.png

Terms: Anything goes
Source- https://forums.rpgmakerweb.com/inde...esource-numbers-for-things.17143/#post-166575

----------

Update: July 01, 2019 - Added 2 more styles

Pixel, Boxy, Bold, Thick, Small

By: Clint Bellanger

Damage0.png

License- Public Domain

Terms: Not required, but you may optionally give credit to "Clint Bellanger" by listing with the other attribution/credits list of your project.
Alternatively, you can link to opengameart page or website: http://clintbellanger.net

____________________________________________________

Alternate, Consistent, Thin, Slightly Spaced, VX Ace

VL Gothic sprite font

Damage1.png

Terms: Credit not required

----------

Update: July 02, 2019 - Added 3 more styles

Tech, Sci-Fi, Digital, Vector, Gradient

By: sbed

DamageA.png

License- Public Domain

Terms: If you need to attribute, attribute as 'sbed'

____________________________________________________

Vector, Clean, Future, Modern, Thin

Modified by MedicineStorm

DamageB.png

License- Public Domain

Terms: Credit "Kenney.nl" or "www.kenney.nl", this is not mandatory.

____________________________________________________

Colorful, Sweet, Candy, Tasty, Sour

By: Jordan Trudgett

DamageC.png

License- CC-BY 3.0 | https://creativecommons.org/licenses/by/3.0/

Terms: Credit "Jordan Trudgett"

----------

Update: July 07, 2019 - Added 7 more styles

Pointy, Sharp, Sleek, Monochrome, Metallic

By: notme

DamageP.png

License- CC-BY 4.0 | https://creativecommons.org/licenses/by/4.0/

Terms: Credit "notme"

____________________________________________________

Sprite, Pixel, Blocky, Big, Game

By: thekingphoenix

DamageS.png

License- Public Domain

____________________________________________________

Bold, Bitmap, Toon, Tall, Simple

By: Reemax

DamageO.png

License- CC-BY 3.0 | https://creativecommons.org/licenses/by/3.0/

Terms: Bold white font made by "Tuomo Untinen"

____________________________________________________

Digital, Clock, Alarm, Near, Other

By: chasersgaming

DamageD.png

License- Public Domain

____________________________________________________

Techbreak, Sci-Fi, Display, Design, Technical

By: usr_share

DamageT.png

License- Public Domain

____________________________________________________

Narrow, Gothic, Relative, Thin, Tall

By: mold

DamageK.png

License- Public Domain

____________________________________________________

Null, Modern, Flat, Wide, Short

By: mold

DamageN.png

License- Public Domain
 
Last edited:

Elliott404

Game404
Veteran
Joined
Jul 4, 2018
Messages
755
Reaction score
2,453
First Language
English
Primarily Uses
RMMV
Yes! I wanted the fancy style for so long!
Thank you, sir!
 

ovate

tale
Veteran
Joined
Dec 16, 2016
Messages
1,049
Reaction score
1,703
First Language
English
Primarily Uses
N/A
Added 7 more styles and cleaned up tech style.
 
Last edited:

Jacklyisanoob

Noobing Around Constantly
Veteran
Joined
Jan 27, 2020
Messages
51
Reaction score
5
First Language
English
Primarily Uses
RMMV
How do i use these in the software, i am new sorry
 

ovate

tale
Veteran
Joined
Dec 16, 2016
Messages
1,049
Reaction score
1,703
First Language
English
Primarily Uses
N/A
@Jacklyisanoob Right click on the image Save Image as Damage.png and then-
Open your project folder > img folder > inside system folder > replace original Damage.png with file name Damage.png
 

Zekken

Programmer? Pro-Gamer? Pro-Grammar?
Veteran
Joined
Aug 29, 2019
Messages
165
Reaction score
35
First Language
Indonesian
Primarily Uses
RMMV
Where did you get the "Bold, Bitmap, Toon, Tall, Simple" damage.png by reemax? Do you have a link back for that?
 

Zekken

Programmer? Pro-Gamer? Pro-Grammar?
Veteran
Joined
Aug 29, 2019
Messages
165
Reaction score
35
First Language
Indonesian
Primarily Uses
RMMV
Ok, Thanks. So the resource is a font and then you make it into damage.png?
 

ovate

tale
Veteran
Joined
Dec 16, 2016
Messages
1,049
Reaction score
1,703
First Language
English
Primarily Uses
N/A
^ Originally, font resource is an image file. Numbers are arranged to fit into damage.png
Certain fonts I typed into paint program and then placed/ aligned them into template.

Damage Popup Sheet templates
aabiFPP.png
FMZWW4N.png


Here's two extra sizes (square/ thin)
template1.png template2.png
 

Zekken

Programmer? Pro-Gamer? Pro-Grammar?
Veteran
Joined
Aug 29, 2019
Messages
165
Reaction score
35
First Language
Indonesian
Primarily Uses
RMMV
Ok, lastly how do I credit if I use this?
 

ovate

tale
Veteran
Joined
Dec 16, 2016
Messages
1,049
Reaction score
1,703
First Language
English
Primarily Uses
N/A
^ If you're using Reemax, you could credit:

Damage Numbers by Tuomo Untinen

-

Any license under Public Domain: credit is optional

License that are under CC-BY: requires credit by name
 

ovate

tale
Veteran
Joined
Dec 16, 2016
Messages
1,049
Reaction score
1,703
First Language
English
Primarily Uses
N/A
@Zekken I took a few days break from RMW forums.

How-to: Open the image with an image editor.
Ctrl+R (Resize) for Resampling: Nearest Neighbor
Keep a check on "Main aspect ratio"
Change Height 18 to 36. Click on OK

0resize.png

Zoom in and select numbers 0 through 9.

09.png

Copy selection and then paste into damage template. (2nd layer)

1template.png

Also copy the numbers onto the rows, stop at blue.

2blue.png

Combine M I S S on the last row, overlaps on letters edge
Last S you may want to add another layer for that

3miss.png

On layer 2, hold Ctrl key while using Wand tool to highlight white in that row
Then use Paint bucket tool while holding Ctrl+Shift Key and click on white area

Color I used was-
Green hex code: 96FF89

4green.png

Ctrl+D to deselect

Repeat highlighting step on the next row. Paint while holding Ctrl+Shift Key
Yellow hex code: FFD589

Last row-
Blue hex code: 89B3FF

Merge the top two layer and delete background layer (template)

5final.png
 

SpritesOnInstinct

-with Imagination depleted will Instinct get me by
Veteran
Joined
Feb 17, 2020
Messages
88
Reaction score
21
First Language
English
Primarily Uses
RMMZ
These are awesome but I feel stupid for making my game in MZ because you can't customize the Damage image since there is no one to replace. If anyone knows if there is a way to work these for MZ please let me know they look great.
 

Latest Threads

Latest Profile Posts

Here's a showcase of layers of visual effects I've added over a scene. By stripping them off, one by one. :kaoblush:












Aaaaand, here's me working on the above scene, adding weather effects to it: :kaoeh:


DamageActor1_2.png added!
index.php


Krow and Dova's Cool New Game | Release Trailer

Forum statistics

Threads
124,582
Messages
1,164,568
Members
163,406
Latest member
ekiluke
Top