tale

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To use Damage.png in your game-
Open your project folder > img > system > replace original Damage.png with file name Damage.png (one you plan to use)

----------

Modern, Futuristic, Bold, Stereoscopic, Spaced

By: TYA

TYA_Damage1.png

Terms: Can be used for commercial and non-commercial project as long you link back to this url:
http://tyamvplugin.blog.shinobi.jp

____________________________________________________

Fancy, Fantasy, Sleek, Smooth, Thin

By: Zalerinian

Damage.png

Terms: Anything goes
Source- https://forums.rpgmakerweb.com/inde...esource-numbers-for-things.17143/#post-166575

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Update: July 01, 2019 - Added 2 more styles

Pixel, Boxy, Bold, Thick, Small

By: Clint Bellanger

Damage0.png

License- Public Domain

Terms: Not required, but you may optionally give credit to "Clint Bellanger" by listing with the other attribution/credits list of your project.
Alternatively, you can link to opengameart page or website: http://clintbellanger.net

____________________________________________________

Alternate, Consistent, Thin, Slightly Spaced, VX Ace

VL Gothic sprite font

Damage1.png

Terms: Credit not required

----------

Update: July 02, 2019 - Added 3 more styles

Tech, Sci-Fi, Digital, Vector, Gradient

By: sbed

DamageA.png

License- Public Domain

Terms: If you need to attribute, attribute as 'sbed'

____________________________________________________

Vector, Clean, Future, Modern, Thin

Modified by MedicineStorm

DamageB.png

License- Public Domain

Terms: Credit "Kenney.nl" or "www.kenney.nl", this is not mandatory.

____________________________________________________

Colorful, Sweet, Candy, Tasty, Sour

By: Jordan Trudgett

DamageC.png

License- CC-BY 3.0 | https://creativecommons.org/licenses/by/3.0/

Terms: Credit "Jordan Trudgett"

----------

Update: July 07, 2019 - Added 7 more styles

Pointy, Sharp, Sleek, Monochrome, Metallic

By: notme

DamageP.png

License- CC-BY 4.0 | https://creativecommons.org/licenses/by/4.0/

Terms: Credit "notme"

____________________________________________________

Sprite, Pixel, Blocky, Big, Game

By: thekingphoenix

DamageS.png

License- Public Domain

____________________________________________________

Bold, Bitmap, Toon, Tall, Simple

By: Reemax

DamageO.png

License- CC-BY 3.0 | https://creativecommons.org/licenses/by/3.0/

Terms: Bold white font made by "Tuomo Untinen"

____________________________________________________

Digital, Clock, Alarm, Near, Other

By: chasersgaming

DamageD.png

License- Public Domain

____________________________________________________

Techbreak, Sci-Fi, Display, Design, Technical

By: usr_share

DamageT.png

License- Public Domain

____________________________________________________

Narrow, Gothic, Relative, Thin, Tall

By: mold

DamageK.png

License- Public Domain

____________________________________________________

Null, Modern, Flat, Wide, Short

By: mold

DamageN.png

License- Public Domain
 
Last edited:

Elliott404

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Yes! I wanted the fancy style for so long!
Thank you, sir!
 

tale

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Added 7 more styles and cleaned up tech style.
 
Last edited:

Jacklyisanoob

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How do i use these in the software, i am new sorry
 

tale

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@Jacklyisanoob Right click on the image Save Image as Damage.png and then-
Open your project folder > img folder > inside system folder > replace original Damage.png with file name Damage.png
 

Zekken

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Where did you get the "Bold, Bitmap, Toon, Tall, Simple" damage.png by reemax? Do you have a link back for that?
 

Zekken

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Ok, Thanks. So the resource is a font and then you make it into damage.png?
 

tale

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^ Originally, font resource is an image file. Numbers are arranged to fit into damage.png
Certain fonts I typed into paint program and then placed/ aligned them into template.

Damage Popup Sheet templates
aabiFPP.png
FMZWW4N.png


Here's two extra sizes (square/ thin)
template1.png template2.png
 

Zekken

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Ok, lastly how do I credit if I use this?
 

tale

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^ If you're using Reemax, you could credit:

Damage Numbers by Tuomo Untinen

-

Any license under Public Domain: credit is optional

License that are under CC-BY: requires credit by name
 

tale

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@Zekken I took a few days break from RMW forums.

How-to: Open the image with an image editor.
Ctrl+R (Resize) for Resampling: Nearest Neighbor
Keep a check on "Main aspect ratio"
Change Height 18 to 36. Click on OK

0resize.png

Zoom in and select numbers 0 through 9.

09.png

Copy selection and then paste into damage template. (2nd layer)

1template.png

Also copy the numbers onto the rows, stop at blue.

2blue.png

Combine M I S S on the last row, overlaps on letters edge
Last S you may want to add another layer for that

3miss.png

On layer 2, hold Ctrl key while using Wand tool to highlight white in that row
Then use Paint bucket tool while holding Ctrl+Shift Key and click on white area

Color I used was-
Green hex code: 96FF89

4green.png

Ctrl+D to deselect

Repeat highlighting step on the next row. Paint while holding Ctrl+Shift Key
Yellow hex code: FFD589

Last row-
Blue hex code: 89B3FF

Merge the top two layer and delete background layer (template)

5final.png
 

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