Conversely, most of the music seems to be RTP. Although RTP music is not terrible or anything, I think it's a lot better and would make your game feel more unique if you added more custom tracks to the game. The only one I recall that wasn't RTP was the one that played during the Revelation/Confrontation part.
I don't think RTP music is that bad of a choice. I've been introducing quite a few custom tracks, that are not yet present in that demo (well, now not at all, anyway), however, if the RTP music fits a scene nicely, why would I go around and change it? Unique, well, maybe, but that's something I consider doing in the end. Something like a refining or polishing process.
One thing that really irked me from the very start was the fact I couldn't access the menu at all. Why is it disabled? I couldn't check up on what items I had and couldn't even save. Maybe you just forgot to re-enable it after the intro. There was also no chance to save the game right after the intro. I would highly suggest to let the player save just after the intro but before the first battle. + I'd point out the saving again. After I've had the boss battle, I really wanted to save the game, but the game won't let me do that.
Well, that's because the intro isn't even finished yet. The Intro doesn't end with the Revelation, the menu gets unlocked later on and is even explained from a lore point of view. Sorry if that bothered you!
One of them is an RTP battler and another one isn't, and they look a bit too different in art style and bodily proportions.
I honestly don't think, that I will switch all battlers to something else entirely, because two look a little different, haha x) Don't get me wrong, I just don't really dig Thalzon's art style all that much and prefer to go the RTP-style kinda thing. I agree, that the battlers don't look alike too much, however, I couldn't find a better replacement (that doesn't look completely overpowered) and think he does just fine as a placeholder for the moment.
The 'Work Up' skill sounded like a buff from its description, but it targets the enemy rather than an ally.
Exactly. Think of it as an adrenaline rush you get when engaging into battle. I didn't want a pure buff skill, it seemed boring, and not rewarding enough. It does raise your attack, but also damages the enemy.
I had the option to 'touch the stone' or to 'leave it'. Is there any reason at all to leaving it? If that option doesn't do anything to progress the plot, then this choice is kind of pointless.
It's not pointless at all! You can still talk to everyone, if you skip these dialogues on accident, you still have a chance to go back.
Some of the dialogue options during Confrontation could use some work I think. It's really not obvious what would happen with each, and so I ended up getting hit twice before picking the last option that ended up being correct.
Could you please specify which ones you mean? It would help a lot.
So far not bad. There's potential. At the moment the Revelation/Confrontation mechanic seems to stand out the most, so my personal suggestion would be to make that the focus of the gameplay.
That was the plan, actually. As described in the start post, a classic rpg with a twist!
I also just read a few posts above that you've lost all your data. Sorry to hear about that, but don't let it discourage you. The game is still in the early stages and there's a chance to make it even better. Don't give up.