Good day everyone!
I'm still unsure if anyone gave it a shot yet, so I don't know if people actually like the demo or not, but that's not a problem, I just improved it the way I thought was best this time around. Feel free to drop me any form of feedback or criticism, it's tough to nail down issues if nobody actually tells me they exist!

So, this here is followed by a changelog, followed by various download links, with and without RTP.
Changelog Astralon Demo: Fall of Order v.1.1 (2)
[
General]
- Rearranged the entirety of the final epiphany. It should no longer be incredibly easy to reach the
true ending.
- Rephrased receptionist dialogue to avoid confusion when you don't "loose" honor badges after "trading
them in" for prizes.
- The first time, you can only speak to the reception guy from below, to ensure the cutscene doesn't look
stupid.
(Turns out I fixed this for nothing, because it wasn't possible to begin with. Welp, the more you know!)
- You now need more badges to progress, however, rooms potentially drop more than one at once.
- The Shady Guy now also provides you with money. The amount of badges you receive has also changed. It
now depends on the amount of beastgems you have, rather than just giving you a set amount.
[
Balancing]
You can change the difficulty from the menu, under the "System" tab!
The game is now split between "Trivial", "Medium", "Challenging". Medium is basically the way it was,
but a little easier and better balanced, trivial's supposed to be an option for people that just want
to experience the story and investigations and don't much care for the battles, while challenging is
supposed to give you a hard time. You might need to gather a few items before taking these bosses on!
"Trivial"
Bosses have less health, less attack power. They also use stronger attacks less often.
"Medium"
How it was meant to be played. It's not too easy, but manageable without doing any leveling beforehand.
"Challenging"
Only one particular Bossfight was adjusted for challenging difficulty. If that goes well, I'll spend some more
time fine tuning numbers until it feels alright. Testing this mode rewards with a new monologue from that enemy,
revealing a few more details that hopefully make things less confusing.
Balancing is far from final as of now. Trivial is too easy, while Medium is a little bit too hard, while
challenging isn't thought out at all. A huge balance patch will come soon - hopefully.
[
New Additions]
- Added additional difficulty selections that you may change at any time in the menu.
- Added a nun that heals your party whenever you need it. I thought since the INN is basically unusable,
you might as well get an alternative.
[
Bugfixes]
- Fixed music playing in places where it shouldn't.
- Fixed a bug that hindered you to spell the letter "A" from either source.
- Fixed some typos in the credits. Also, added more people I forgot.
[
Coming Soon(ish)]
Never played Astralon before? - Section to quickly explain events from the previous demo to avoid
confusion with the revelation scenes.
Credit-Images.
Download:
Non-RTP Version:
Click me!
RTP Version:
Click me!
Don't know what to pick? If you've never played an RPG Maker VX Ace game before, you'll need the second link, if you have, choose the first one for a much smaller download.