RMMV Asylum: Secret of Caledria | Demo Available

Arcmagik

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Awesome. Excited to see the new stuff!
 

Lonewulf123

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Glad to see this project is still alive and well.
 

Neo Soul Gamer

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It's finally released! Download link has been updated in the OP (Also grab it here).

You can refer to my last post in this thread for a list of changes. Thanks to everyone who's still following the project!
 

padr81

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Fantastic game from a fantastic dev, download and play, you won't be disappointed. A lesson in how to keep your rpg on point and super focused.
 

Neo Soul Gamer

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Thanks Padr!

Also, Demo has been updated to v1.1.

- Forced Monitor Synch by default.
- Small dialogue changes and typo fixes.
- Fixed Skip Animation bug.
- Fixed Spell bug where damage was too high.
- Fixed Escape Motion.
- Added varied On-Map enemy stun length.

To those who played the first version, thanks for the quick feedback! :)
 

Neo Soul Gamer

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Demo has been updated to v1.2.

- Bug fixes for Menu/UI.
- Bug fixes for Duel battles.
- Added Retry function for Duel Battles.
- Added Special Skill for Angus.
- Added Autosave notification.
- Removed Party Chat (Didn't like the implementation. I may bring it back.)
 

gRaViJa

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Where exactly can i find the demo? It's not in the first post and there's also no link on your rpgmaker.net page :)
 

Neo Soul Gamer

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Demo updated to 1.3

- Gamepad Config scene updated to fit UI theme for consistency.
- Window Color option added. (Seven colors)
- Changed specific item descriptions for clarification.
- Fixed Party Switching Bug.
- Added Status Menu.
- Luck can now be viewed as a parameter.
- Small mapping changes to allow for better player navigation.

From this point on, I'm hoping to make only incremental changes. Thanks again for the ideas and feedback!

P.S.
The thread has been updated with a Developer's Note.
 

Neo Soul Gamer

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Demo updated to 2.0 (So much for making only incremental changes...)

Aside from a few bug fixes, battle balancing, and other visual tweaks, here are the major changes for this release:
  • New and improved Battle HUD. Simplified layout with better arrangement of HUD elements.
  • Monster Capture system. Different Monster Spirits can be activated for additional effects when attacking and using spells.
  • "Stone Shop" will now be treated as a "Rare Finds Shop". These shops will sell items purchased with alternate currencies, and have limited stock available.
  • Changes to AoE attacks/spells and Enemy Positions in battle, which will be more consistent. Positions will sometimes be randomized.
  • Party Members now have exclusive access to elemental spells based on their affinities.
  • Changes to the Main Menu. Updated layout, and added "Monster Spirit" information.
As always, feedback is very much appreciated. Thanks!
 

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Well, looks like I need to build myself a quest system. Or really just a system for "Helpful voices" to talk to the player. I'm sure nothing will go wrong listening to them.... They're "helpful". :LZSwink:

Should be pretty easy with PIXI just letting me write all over the screen. :LZSexcite:
I'm starting to think I just dont like anime since the last one I enjoyed was none of them.
Hi guys, Im new here. Im using RPGMMV. In this community i would like to learn more and become better rpg developer.
The main character for the first game was originally going to become a member of the party in the third game but I'm probably changing him to an important NPC instead. That brings the third game's total ensemble roster down to nine with one optional secret character.

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