Mostly Mario RPG. Exploration aesthetics come from TES and Zelda (such as the screen transitions and as many side-quests as I have the patience to make, with a mostly optional main quest). Victor Sant's on-map battle, similar to Chrono Trigger - if I can make it work. Art style similar to Earthbound (thanks to the Old School tilesets available at the shop). Simplified but highly utilitarian move pool, like Mass Effect (the second one, specifically). Like Mass Effect, I wanna try and create a way of directing, but not specifically controlling your party members.
I want to use Victor Sant's ATB, because it's options allow me to create a battle system in which your Attacks can stagger or interrupt the enemy by canceling their attacks or damaging their ATB progress. If all goes right, a skilled player will be able to keep the enemy from inflicting any health damage at all.