ATB Interrupt

Discussion in 'JS Plugin Requests' started by jessee_p, Jul 30, 2018.

  1. jessee_p

    jessee_p Villager Member

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    Hey guys,

    I've scoured through various ATB plug ins out there, but I'm trying to create a skill that when used on the enemy it resets their ATB value to 0. In other words their turn is delayed. I emphasize that I don't want to slow the rate of the enemy's ATB, I want to simple force a value on it. Is that possible?

    Cheers,
     
    #1
  2. Engr. Adiktuzmiko

    Engr. Adiktuzmiko Chemical Engineer, Game Developer, Using BlinkBoy' Veteran

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    That would depend on which ATB plugin you are going to use
     
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  3. jessee_p

    jessee_p Villager Member

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    I had a feeling that would be needed to know before anyone could help - I also just discovered I have to make a tick based system as it's not the default in MV. I've got my eye on the Ellye's ATB plug ins but haven't had a chance to play around with it yet.
     
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  4. Engr. Adiktuzmiko

    Engr. Adiktuzmiko Chemical Engineer, Game Developer, Using BlinkBoy' Veteran

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    Yeah, you need to pick one first because MV uses a normal turn based system as its its default.
     
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  5. Kyuukon

    Kyuukon 主人公 Veteran

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    In the formula, it should be something like:

    b.atbSpeed = 0; a.atk * 2 - b.def;

    But that really depends on the plugin you're employing. But just for you to get an idea :)
     
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