Zerothedarklord

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I am currently using Yanfly's Core Engine, BattleCore, X ATB, Passive States, BattleAICore as well as Buffs/States Core.

Is anyone aware of any way using any of these (or any other plugins I may not have listed here) to create a State that is passively applied and removed ONLY while a character is casting a spell? That is to say, during the time in which the ATB bar is charging up AFTER you have selected your input.
Alternatively, is there any means of allowing one to determine if a character is Casting?

The point to this is that I want to be able to make interruptable Spells, basically I want to be able to use the AI Core to run a check to see if a character is in the middle of casting. If they are, I want to be able to have that enemy use an "Interrupt" ability on that target to stop/cancel their target's casting. This could be done either by checking to see if the target is Casting, or if a state can be applied while casting a spell, it can check to see if that state exists.
 

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Going to try my luck with Rust programming language. C++ is just way too gosh darn frustrating.
Phew. Finally fixed all of the tileset and event issues in this demo. And now, it's time to release another, finished game. Stay tuned!
you know, since learning C [;)] I've grown to love VC and OpenGL :D

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