Just finished the demo with both characters.
Here are my notes taken while playing:
Great idea of showing the story under two actor's perspective. It explains some elements that couldn't be with the other and adds a lot to replayability.
Here are my notes taken while playing:
Nail's story:
When I saved, I realised that the sprites are too tall and appear above the text mentionning the map's name for the save.
Maybe you could tweak the script to display the sprites slightly more below?
I heard the sound indicating an update to the quest log, but there's no indication of it and the shortcut Q to access the log isn't mentionned either.
Music for 1st dungeon is not long enough and gets quickly repetitive.
Denshor Village:
I like the fact that everybody has a name and face.
Outside:
After the fight with the 2 beasts near the cart, there is a camera move upward. On the left of the screen, there must be some empty tiles (to the left of the stalagmite and left of the southwest wall) because I could see a parallax instead of ground tiles.
Related? There seem to be a passability issue when I walk to the left. But with this parallax thing I can't say if I'm supposed to walk there or not.
Same parallax issue when I'm at the Health Regen spot (with a banner on its left)
Or maybe this issue isn't one and is supposed to show a sense of perspective? Looks strange anyway.(actually got an explanation when playing as Elleria)
When you run to help your brother, the sprite for Nail is a running one. Maybe you could see if you can display this sprite when you use Shift to run on the map too?
Herseras Wood:
That thing attacking you when you cross on the left deals too much damage! Just showing that you can't pass is enough.
Elleria's story:
OK, I got the parallax thing. It's supposed to show a much lower ground, right? Maybe you could add blur to the parallaxed picture, like adding a depth of field. At first I didn't understand what it was and thought of a bug.
Gashrun is an interesting character. The Karmit people have a nice background.
Yay for Kizu! I needed a healer so badly sometimes before meeting him.
When I saved, I realised that the sprites are too tall and appear above the text mentionning the map's name for the save.
Maybe you could tweak the script to display the sprites slightly more below?
I heard the sound indicating an update to the quest log, but there's no indication of it and the shortcut Q to access the log isn't mentionned either.
Music for 1st dungeon is not long enough and gets quickly repetitive.
Denshor Village:
I like the fact that everybody has a name and face.
Outside:
After the fight with the 2 beasts near the cart, there is a camera move upward. On the left of the screen, there must be some empty tiles (to the left of the stalagmite and left of the southwest wall) because I could see a parallax instead of ground tiles.
Related? There seem to be a passability issue when I walk to the left. But with this parallax thing I can't say if I'm supposed to walk there or not.
Same parallax issue when I'm at the Health Regen spot (with a banner on its left)
Or maybe this issue isn't one and is supposed to show a sense of perspective? Looks strange anyway.(actually got an explanation when playing as Elleria)
When you run to help your brother, the sprite for Nail is a running one. Maybe you could see if you can display this sprite when you use Shift to run on the map too?
Herseras Wood:
That thing attacking you when you cross on the left deals too much damage! Just showing that you can't pass is enough.
Elleria's story:
OK, I got the parallax thing. It's supposed to show a much lower ground, right? Maybe you could add blur to the parallaxed picture, like adding a depth of field. At first I didn't understand what it was and thought of a bug.
Gashrun is an interesting character. The Karmit people have a nice background.
Yay for Kizu! I needed a healer so badly sometimes before meeting him.



