Atonement: Scourge of Time

Matseb2611

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Thanks guys. Looking forward to that review. :D
 

Matseb2611

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^Thanks for those, man. Scythuz would be very pleased to see the 'Great Soundtrack' tag. :p

Atonement seems to be doing well so far. Already got its first positive review.
 

Kes

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I've just received an email from DailyIndieGame saying I've got a Steam key for this, and that the reason I've got it is because I bought Atonement from them.  Is this in any way legit?  My question arises from the fact that

1) I didn't buy it from them, I got it elsewhere

2) the address is Roumania

Put those 2 things together and it looks suspicious.

Just thought I'd give a heads up.
 

Matseb2611

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Thanks for letting me know, Ksjp. I know that New Reality has been sending out Steam keys recently to all those who bought the game prior to Steam release, though the fact it's coming from Romania is quite weird indeed. I'll ask New Reality about this and see what he says.
 

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I started Atonement this weekend, if RL lets up a little I'll try to finish it and let you know what I think. Currently just got to the start of chapter 3 in Nail's story.
 

Matseb2611

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^Oh nice. Hopefully you're enjoying it. :)
 

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I've been playing this over the last few days.  I've completed it with Nail, now about to start the final bit with Elleria.

Really enjoyed it, although the 2 optional bosses were a bit tricky.

I notice that other than the 2 Elleria completion Steam achievements, I have one left, Humiliation, "Teach Sugel a lesson".  What do I need to do to get this?  The captured man Elleria finds is named Sughel, so I'm guessing it's something to do with him?

Thanks,
 

Matseb2611

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Hi Thoraxe. Thanks for checking out the game. Glad you've been enjoying it.

Here's how to get Humiliation achievement:

If you helped Sugel earlier in the game, then in the late stages of the game, if you travel to the Capital and go to the left-most map on there (where Nail's team does the Rat Trouble side quest), you'll see Sugel with a couple of personal bodyguards there. He'll demand his ring back and then attack you. It's a very easy fight though. :p
 

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Thank you, all done now. :)
 
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Kes

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Time to admit incompetence.

I have a bit of free time, so I thought I would pick this up again, but I am stuck at the part where I came to a halt originally.

I'm in Fort Caskell, up the stairs, and have to get past the ghosts popping up and down through the floor.  I have interacted with 3 swords so far, but I cannot get past the damned things to get to the next sword.  If it's a question of timing, I clearly haven't got it.

Any tips?
 

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Time to admit incompetence.

I have a bit of free time, so I thought I would pick this up again, but I am stuck at the part where I came to a halt originally.

I'm in Fort Caskell, up the stairs, and have to get past the ghosts popping up and down through the floor.  I have interacted with 3 swords so far, but I cannot get past the damned things to get to the next sword.  If it's a question of timing, I clearly haven't got it.

Any tips?
This is where I got stuck in the demo, and I mentioned this a few times during the play testing.  It's definitely not intuitive.  My advice is to keep touching the swords, back and forth throughout the room.  Since the correct order is spread out over the length of the map it's a bit more confusing than the other switch puzzles later on.  Thankfully this is the only part of the game where you have this sort of sequence.

I believe you are missing a way forward try the swords in a different sequence too.  I tried hitting them with all combinations: There are 6 - 3x2x1.
 
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Kes

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Thank you so much for that.  It was enough for me to get through.  I remember spending a lot of time on that bit when the game first came out, and to find myself in the same pickle again was not a joy.  Now onwards.
 

Matseb2611

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Yeah, I think the bit that gets everyone is that some of the swords aren't meant to be activated, since they "activate" ghosts which were otherwise idle. So if you notice a new ghost pops up when you activated one of the swords, then deactivate it right away. But point taken. I'll try to keep the puzzles a bit more intuitive from here on. :)
 

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