I wish to add augments to guns. I'm on the fence about how many slots for them though. So far I have around 5-6 depending on gun type.
All Guns Have The Following two traits
Accuracy Penalty (assault rifles are the worst)
Attack Speed Penalty (shotguns are the worst)
Gun Types
Pistol
Revolver
SMG
Shotgun
Rifle
Assault Rifle
And now the meat of augments for weapons
Ammo (this would be used for various types of ammo. Milspec Armor Piercing Discarding Sabot ammo for example) (this changes the effect of normal attack)
Barrel (silencers to reduce target rate increase when you attack, gas vent system for accuracy penalty)
Top (scopes, laser sights, smart link. all of which would improve accuracy)
Bottom (weapons on weapons, adds unique skills. flamethrower CHECK! uses tp)
Stock (if two handed only, things like shock pads to compensate for accuracy penalty, and make rifles even more accurate)
User (quick draw holster for example to increase attack speed, concealed holster to reduce target rate out right)
Feedback Appreciated
All Guns Have The Following two traits
Accuracy Penalty (assault rifles are the worst)
Attack Speed Penalty (shotguns are the worst)
Gun Types
Pistol
Revolver
SMG
Shotgun
Rifle
Assault Rifle
And now the meat of augments for weapons
Ammo (this would be used for various types of ammo. Milspec Armor Piercing Discarding Sabot ammo for example) (this changes the effect of normal attack)
Barrel (silencers to reduce target rate increase when you attack, gas vent system for accuracy penalty)
Top (scopes, laser sights, smart link. all of which would improve accuracy)
Bottom (weapons on weapons, adds unique skills. flamethrower CHECK! uses tp)
Stock (if two handed only, things like shock pads to compensate for accuracy penalty, and make rifles even more accurate)
User (quick draw holster for example to increase attack speed, concealed holster to reduce target rate out right)
Feedback Appreciated
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