Attack accuracy help

TriceratopsX

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Alright I searched for a bit but I couldn't find anything about this already posted, could've missed it though.


So in my game I have most attacks have an input prompt (Ex. Up, down, z, if pressed correctly within the time limit the attack succeeds) that is required for the attack to work as I wanted my game to require more skill than luck, but my problem is that even after the player completes the input prompt, the attack can still miss (which kinda kills the "more skill than luck" thing) so is there a way I can make some attacks never miss?
 

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